Super Fantasy Kingdom

A roguelite city builder set in a relaxing fantasy world. Explore and rebuild your kingdom to bring it back to its former glory. Defeat hordes of monsters with a unique team of defenders. Harvest, build, mine, cook, brew, feed, and grow. But be prepared to watch it all burn!

Coming back from a hunt you find your kingdom burned down and your castle in ruins. Now you just have to rebuild everything. Oh, and survive against a horde of savage monsters...



Just select where a building should be placed and how many jobs are available - your workers do the rest! The game only has a handful of base resources and a few simple production chains. But they get used in multiple ways, connecting the combat and base building mechanics, resulting in meaningful choices.



In each run you recruit a team out of over 100 units to defend your kingdom. Take advantage of synergies by arranging them properly and unlocking their passive abilities. After upgrading your unit enough it can evolve into its ultimate form! Together with the hero you select and the items you manage to acquire, each run is unique.



At night your units go into the tavern to feast. The better the food you prepared during the day, the more experience they get. Don't let them fight on an empty stomach!



Explore an open world and uncover hidden resources, items, units, monsters, quests, challenges, shops, and even the means to permanently progress and unlock upgrades. Roguelite mechanics are used so that the build order in your city as well as your options for combat constantly evolve in complexity.


  • A voiced story that unfolds through runs, told in very short dialogues
  • Survive against multiple powerful bosses
  • Items to specialize your builds
  • A weather system that affects combat
  • Completely playable with controller



The plan is to first finish and polish the human kingdom. After that other kingdoms will be added: Elves that live in the ice, steampunk dwarves, or fiery demons. All races will feel unique in playstyle, reinterpreting the game mechanics for their specific strengths and weaknesses. For example, death will be positive for the undead or with forest creatures you will transform their dead surroundings into a flourishing wilderness.