Six months later… Alpha!

It’s now been six months since the demo was released on Steam. What was just meant as a test really changed my life. Since then we've grown a real [b]community[/b], the game's got a wiki, I opened a company and found a [b]publisher[/b], the game got [b]exhibited at Gamescom[/b], and most importantly, it got so much better thanks to you. The amount of feedback was overwhelming at first, but it has proven itself so incredibly valuable. We had [b]96 updates[/b]. Almost one every second day! [h3]So what changed?[/h3] [img]{STEAM_CLAN_IMAGE}/43553182/e1a62d2ba392c73e22b00b29d5103452f559896a.png[/img] There were countless gameplay, quality of life, UI, performance, accessibility, graphical, and balance changes. But here are the big headliners: [list] [*] Taxes get collected by the king [*] Added church and the faith skill tree [*] Reworked how animals and meat works [*] Got a chef that can level up [*] New stats with Mana and Rage! [*] Over 25 new relics [*] New characters and guests [*] Even a few new units [*] Upgradable walls and towers [*] Daytime ambiance, new weathers and music improvements [*] Experience catch-up mechanics [*] Many new status effects [*] Monster capturing [/list] [h3]And now?[/h3] We are reaching the end of the prototyping phase. I am getting more and more happy with where the game is and want to focus more on new content, which means updates to the demo will get less. [h3]Closed alpha[/h3] That also means a closed alpha will [b]start soon[/b]. We have already started to form a group of testers. For now only active community members will get selected, as we need people really sharing their feedback. [url=https://discord.com/invite/bdjvSJJwCX]So please join the community and help![/url] Once we need a bigger pool of testers I will make an announcement here on how to apply. - Feryaz