It’s now been six months since the demo was released on Steam. What was just meant as a test really changed my life. Since then we've grown a real [b]community[/b], the game's got a wiki, I opened a company and found a [b]publisher[/b], the game got [b]exhibited at Gamescom[/b], and most importantly, it got so much better thanks to you.
The amount of feedback was overwhelming at first, but it has proven itself so incredibly valuable.
We had [b]96 updates[/b]. Almost one every second day!
[h3]So what changed?[/h3]
[img]{STEAM_CLAN_IMAGE}/43553182/e1a62d2ba392c73e22b00b29d5103452f559896a.png[/img]
There were countless gameplay, quality of life, UI, performance, accessibility, graphical, and balance changes. But here are the big headliners:
[list]
[*] Taxes get collected by the king
[*] Added church and the faith skill tree
[*] Reworked how animals and meat works
[*] Got a chef that can level up
[*] New stats with Mana and Rage!
[*] Over 25 new relics
[*] New characters and guests
[*] Even a few new units
[*] Upgradable walls and towers
[*] Daytime ambiance, new weathers and music improvements
[*] Experience catch-up mechanics
[*] Many new status effects
[*] Monster capturing
[/list]
[h3]And now?[/h3]
We are reaching the end of the prototyping phase. I am getting more and more happy with where the game is and want to focus more on new content, which means updates to the demo will get less.
[h3]Closed alpha[/h3]
That also means a closed alpha will [b]start soon[/b]. We have already started to form a group of testers. For now only active community members will get selected, as we need people really sharing their feedback.
[url=https://discord.com/invite/bdjvSJJwCX]So please join the community and help![/url]
Once we need a bigger pool of testers I will make an announcement here on how to apply.
- Feryaz