[b]Welcome to the Middle Ages![/b]
With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha.
✨ [b]Features[/b]
• Enter the Medieval Era
• Discover 26 new technologies
• New mechanic: Status Effects
• Redesigned Storage mechanic
• Connect your cities with roads to earn bonuses
• Twelve new Buildings
• Six new Units
• Five new Wonders
• Eight new Developments
• Eight new Relics
• Eleven new Traits
• Five new Achievements
• Too many new cards to count…
⚖️ [b]Changes[/b]
• The Undo button is back
…but it may cause bugs in some cases. Use it with care.
• Leftover Gold and Faith now expire each turn
• Reworked Silver currency into Diamonds
• Units gain fatigue when you pay plans to move them
• Units must now be in your territory to upgrade
• Reroll cost is now shared between all sources, resetting each turn
• Reduced sequential labour cost increase to draw cards from doubling to Fibonacci
• Reduced sequential food cost increase to expand from doubling to linear
• You can lock structures like Villages and Encampments to prevent accidental captures
• You can expand onto tiles with Windfalls to collect them with your city
• You may Visit villages in your cities by clicking on them
• Reduced the size of the map
• Tons of balance changes
• Barbara can now advance to the Renaissance Era
🐛 [b]Bug Fixes[/b]
• Fixed a bug that could cause save files to fail
• Unit stat mods and traits now load correctly
• Strategic resources reveal when advancing eras & loading games
• Fixed an issue that caused barbarian units to appear stuck between tiles
• Upgrading units no longer destroys their mounts
• Cost of upgraded Settler cards now displays correctly
• Lots of crash fixes and stability improvements
Up next: the Renaissance era.
See you in the Discord!
⚔️✨
Reed