👨‍🎨 Patch 0.6.1

[b]Renaissance Patch 1[/b] Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore! ✨ [b]Features[/b] • New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill • New Units: Shieldbearer, Legionary, Swiss Guard • New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet • New Achievement: Rainbow Road • Improved map resource distribution • You can now win the game by destroying all of Barbara’s encampments ⚖️ [b]Changes[/b] • Citizens no longer grant +1 Labour Income   [i]Shoutout @rb4ld and PuszekSE[/i] • Added Labour Income bonus to lots of Techs • Rebalanced card Labour costs • Reworked Tea Resource, Tea and Teapot to give Labour • Changed Scour, Coin, and Hoard • Reworked Forum to +1 Plans Income per Citizen • Reworked Boom to +3 Citizens & moved to Tier 5 • Tower of Babel now grants Labour income • Changed Pay Draw cost scaling from Fibonacci to Linear • Changed Reroll cost scaling from Shared Fibonacci to Linear (per item) • Buffed Alien Tool to “All Wonder cards are Upgraded” • Reworked Defensive trait into Rabbit • Disabled right click camera drag   [i]Thanks @vk[/i] • Knights are no longer mounted by default   [i]Cheers @rb4ld and @sti[/i] • Horses are no longer a strategic currency • Colt and Foal cards now give plans • Cities will now always build a road on their tile • Roads now allow traversal of mountains for all units   [i]Shoutout @mkire and @Dp101[/i] • New in-game Win & Defeat badges • Added GUI indicator for channeling timers • Bonus charges now carry between turns, IE bonus Attacks from Reengage • You may now play Saddle Up on any unit • The game will no longer end when you reach the end of the tech tree 🐛 [b]Bug Fixes[/b] • Fixed a bug that could cause Oracle to softlock the game   [i]Thanks @Superbizho and @Cifrapalota[/i] • Attack charges now refund correctly when undoing a lethal combat • Walls no longer appear after scouting tiles adjacent to undiscovered encampments • Fixed a visual sorting issue for cards in hand • Fixed a bug that caused some barbarian units to appear blue instead of red • Building facilities such as Burn no longer charge twice   [i]Arigato @adequate_jeff[/i] • It’s no longer possible to draft gateway techs twice after minimizing • Fixed an issue with undoing and redoing drafts on the same Tech   [i]Cheers @danielorama, @Greken and @PuszekSE[/i] • In-text currency icons should now display the correct resource   [i]Thanks @Greken, @Lucaspetersm[/i] • Structures and Resources no longer lose their Income Bonuses when restored via undo • You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form • Pyramids now provide +1 card draw properly • Switched default graphics API from DirectX11 to Vulkan.   [b]This should fix graphics driver related crashes![/b]   [i]Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord[/i] Cheers to all the nobles in our community helping test the Renaissance era. The Industrial era is roaring down the tracks... Go [url=https://discord.com/invite/TWeJB3sgNG]join the Discord[/url] so that you can play it early! 🚂💨 Reed