[b]Renaissance Patch 1[/b]
Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore!
✨ [b]Features[/b]
• New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill
• New Units: Shieldbearer, Legionary, Swiss Guard
• New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet
• New Achievement: Rainbow Road
• Improved map resource distribution
• You can now win the game by destroying all of Barbara’s encampments
⚖️ [b]Changes[/b]
• Citizens no longer grant +1 Labour Income
[i]Shoutout @rb4ld and PuszekSE[/i]
• Added Labour Income bonus to lots of Techs
• Rebalanced card Labour costs
• Reworked Tea Resource, Tea and Teapot to give Labour
• Changed Scour, Coin, and Hoard
• Reworked Forum to +1 Plans Income per Citizen
• Reworked Boom to +3 Citizens & moved to Tier 5
• Tower of Babel now grants Labour income
• Changed Pay Draw cost scaling from Fibonacci to Linear
• Changed Reroll cost scaling from Shared Fibonacci to Linear (per item)
• Buffed Alien Tool to “All Wonder cards are Upgraded”
• Reworked Defensive trait into Rabbit
• Disabled right click camera drag
[i]Thanks @vk[/i]
• Knights are no longer mounted by default
[i]Cheers @rb4ld and @sti[/i]
• Horses are no longer a strategic currency
• Colt and Foal cards now give plans
• Cities will now always build a road on their tile
• Roads now allow traversal of mountains for all units
[i]Shoutout @mkire and @Dp101[/i]
• New in-game Win & Defeat badges
• Added GUI indicator for channeling timers
• Bonus charges now carry between turns, IE bonus Attacks from Reengage
• You may now play Saddle Up on any unit
• The game will no longer end when you reach the end of the tech tree
🐛 [b]Bug Fixes[/b]
• Fixed a bug that could cause Oracle to softlock the game
[i]Thanks @Superbizho and @Cifrapalota[/i]
• Attack charges now refund correctly when undoing a lethal combat
• Walls no longer appear after scouting tiles adjacent to undiscovered encampments
• Fixed a visual sorting issue for cards in hand
• Fixed a bug that caused some barbarian units to appear blue instead of red
• Building facilities such as Burn no longer charge twice
[i]Arigato @adequate_jeff[/i]
• It’s no longer possible to draft gateway techs twice after minimizing
• Fixed an issue with undoing and redoing drafts on the same Tech
[i]Cheers @danielorama, @Greken and @PuszekSE[/i]
• In-text currency icons should now display the correct resource
[i]Thanks @Greken, @Lucaspetersm[/i]
• Structures and Resources no longer lose their Income Bonuses when restored via undo
• You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form
• Pyramids now provide +1 card draw properly
• Switched default graphics API from DirectX11 to Vulkan.
[b]This should fix graphics driver related crashes![/b]
[i]Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord[/i]
Cheers to all the nobles in our community helping test the Renaissance era.
The Industrial era is roaring down the tracks...
Go [url=https://discord.com/invite/TWeJB3sgNG]join the Discord[/url] so that you can play it early!
🚂💨
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