Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.
[h3][b]General Changes[/b][/h3]
[list]
[*] Increased footstep and shot sound slightly and reduced the effect of sound occlusion on them.
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[h3][b]Merc Changes[/b][/h3]
[list]
[*] Increased UN-56 damage against aliens from 4 to 5;
[*] Reduced the bonus XP points from the Extraction value by 50%.
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[h3][b]Alien Changes[/b][/h3]
[list]
[*] Increased starting/respawn cooldown of Acid Cloud from 115 to 138 seconds;
[*] Increased cooldown of Acid Cloud from 44 to 50 seconds;
[*] Increased starting/respawn cooldown of EMP from 138 to 165 seconds;
[*] Increased starting/respawn cooldown of Scream Wave from 138 to 165 seconds;
[*] Increased starting/respawn cooldown of Slime Spit from 40 to 48 seconds;
[*] Increased starting/respawn cooldown of Egg Trap from 50 to 60 seconds;
[*] Attacking from invisibility will now trigger invisibility end animation before the attack.
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[h3][b]Research Facility Map Changes[/b][/h3]
[list]
[*] Moved first card printer from Armory Sector B to room in Generator section in Sector C;
[*] Moved second cart printer from room above Generator section in Sector C to Lab room in Sector B;
[*] The room above the Generator Section is now back as a locked room requiring an access card;
[*] Increased radiation room mutants gunfire and melee resistance and quantity;
[*] When active, card printers will now be displayed on everyone’s holomaps;
[*] When active, the Radiation alarm crate will now be displayed on everyone’s holomaps.
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[b]Please install the patch and restart the game.[/b]
A reminder: [i][b]Level Zero: Extraction[/b][/i] is [b]50% off[/b] until December 19th. Feel free to pick it up if you haven't already.