The [b]Immersive Update, Patch v1.4[/b], adds many new features and content to the game, and also comes with the usual rebalancing, improvements and fixes!
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CHANGELOG:
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[*]Much more interactivity with the environment: Almost all props that were only decorative before can now be interacted with, from pushing chairs to eating mushrooms, so try them all!
[*]There's now a very small chance of chests containing mimics, completely new, special enemies with randomized attributes that drop powerful items when killed. Watch out for feisty chests!
[*]On NIGHTMARE difficulty, a demonic sigil will now appear in the village's bonfire, and will accept SOUL offerings to increase the game's difficulty indefinitely.
[*]Balancing and fixes to combat:
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[*]The Sonic Wave spell now only takes effect if it'd deal more than 1 damage, so it no longer aggroes the entire floor.
[*]The Gravity spell no longer works through walls.
[*]Fixed the Barrier spell possibly pushing the player into getting stuck in the scenery.
[*]More varied sounds for the Bread & Wine spell.
[*]The Resurrection power now does a full heal (recovers all HP and MP, and cures status ailments) when it activates. It also unstucks the player if he was thrown into a solid prop.
[*]The Dragon boss' melee attacks now vary their damage/speed twice as much.
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[*] Improvements and fixes to the interface and sound:
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[*]MASSIVE ENHANCEMENT: The cursor's finger now actually clicks.
[*]Slightly better stylized sprites for the HUD lamp.
[*]Magic (as in MP) has been renamed to Mana, to reduce confusion on item and enchantment descriptions.
[*]Separate sound volume setting for footsteps.
[*]Better, more immediately impactful Ultimate attack sound effect for bosses.
[*]Fixed a bug with the Abomination's boss fight music not stopping properly.
[*]Adjusted the Dark Room's music loop and pitching.
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[*]Additions and fixes to exploration and items:
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[*]Kicking doors and chests now makes them open faster based on your Strength and powers.
[*]Red chests in the Arena mode are now black, and can be lockpicked too. Loot is the same as before.
[*]You can now combine Accessories of the same type to create one with their average stats.
[*]Traps now leave ripples on flooded floors.
[*]Gold Dust is now only spent if you don't have Gold Bags, and it no longer gains weight when you buy items.
[*]Fixed a bug with chest keys spawning inside jail cells.
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[*]Adjustments to drop tables:
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[*]Increased Spells' drop rate from 4 to 6%.
[*]Increased Lamp Oil' drop rate from 4 to 5%.
[*]Increased Accessories' drop rate, from 5 to 10% (of the 60% chance of dropping Equipment).
[*]Decreased Empty Bottles' drop rate from 4 to 2%.
[*]Decreased Artifacts' drop rate from 4 to 3%.
[*]Decreased Rings' drop rate from 10 to 5% (of the 60% chance of dropping Equipment).
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[i]Think it's over? Think again! There's still more to come before we move on to our next project![/i]