The Immersive Update

The [b]Immersive Update, Patch v1.4[/b], adds many new features and content to the game, and also comes with the usual rebalancing, improvements and fixes! [previewyoutube=2LhlZqAuWX8;full][/previewyoutube] CHANGELOG: [list] [*]Much more interactivity with the environment: Almost all props that were only decorative before can now be interacted with, from pushing chairs to eating mushrooms, so try them all! [*]There's now a very small chance of chests containing mimics, completely new, special enemies with randomized attributes that drop powerful items when killed. Watch out for feisty chests! [*]On NIGHTMARE difficulty, a demonic sigil will now appear in the village's bonfire, and will accept SOUL offerings to increase the game's difficulty indefinitely. [*]Balancing and fixes to combat: [list] [*]The Sonic Wave spell now only takes effect if it'd deal more than 1 damage, so it no longer aggroes the entire floor. [*]The Gravity spell no longer works through walls. [*]Fixed the Barrier spell possibly pushing the player into getting stuck in the scenery. [*]More varied sounds for the Bread & Wine spell. [*]The Resurrection power now does a full heal (recovers all HP and MP, and cures status ailments) when it activates. It also unstucks the player if he was thrown into a solid prop. [*]The Dragon boss' melee attacks now vary their damage/speed twice as much. [/list] [*] Improvements and fixes to the interface and sound: [list] [*]MASSIVE ENHANCEMENT: The cursor's finger now actually clicks. [*]Slightly better stylized sprites for the HUD lamp. [*]Magic (as in MP) has been renamed to Mana, to reduce confusion on item and enchantment descriptions. [*]Separate sound volume setting for footsteps. [*]Better, more immediately impactful Ultimate attack sound effect for bosses. [*]Fixed a bug with the Abomination's boss fight music not stopping properly. [*]Adjusted the Dark Room's music loop and pitching. [/list] [*]Additions and fixes to exploration and items: [list] [*]Kicking doors and chests now makes them open faster based on your Strength and powers. [*]Red chests in the Arena mode are now black, and can be lockpicked too. Loot is the same as before. [*]You can now combine Accessories of the same type to create one with their average stats. [*]Traps now leave ripples on flooded floors. [*]Gold Dust is now only spent if you don't have Gold Bags, and it no longer gains weight when you buy items. [*]Fixed a bug with chest keys spawning inside jail cells. [/list] [*]Adjustments to drop tables: [list] [*]Increased Spells' drop rate from 4 to 6%. [*]Increased Lamp Oil' drop rate from 4 to 5%. [*]Increased Accessories' drop rate, from 5 to 10% (of the 60% chance of dropping Equipment). [*]Decreased Empty Bottles' drop rate from 4 to 2%. [*]Decreased Artifacts' drop rate from 4 to 3%. [*]Decreased Rings' drop rate from 10 to 5% (of the 60% chance of dropping Equipment). [/list] [/list] [i]Think it's over? Think again! There's still more to come before we move on to our next project![/i]