Devil Spire is available now!

Here's the changelog for the second one: [list] [*] Better and more stylized sprites for spell scrolls and equipment items on the ground, chests, shops, etc. [*] The Shrink spell now works on bosses! Also, it now removes miniboss enemies' special powers. [*] You can now see where you came from when going down in the dungeon. [*] Changed the Immortal mode's upstairs to the Descent one's trapdoor. [*] Adjusted where portals can take you depending on the game mode, and made it so entering the one in the dark room doesn't count towards the Steam achievement. [*] There's now an Experience points/Next level counter in the inventory menu. [*] Durability is now shown on dropped items. [*] The minimap is no longer disabled when your character is Blinded. [*] Potion prices in the village are now fixed, and depend on the potion's type/color. [*] Weapon and armor prices in the village on the Immortal game mode no longer scale with your progress. [*] You can now combine any weapon type with any other to repair them. [*] Randomizing in character creation now also changes the class. [*] Adjustments to NPC dialogue in the village. [*] Dragging items out of the shortcut bar or the combine slot now removes them from them. [*] Enemies now have better vertical aim. [*] Fixed locked doors sometimes opening from the inside even when outside. [*] The game's SOUL and IMMORTAL modes now give half the SOULS reward when beaten. [*] Other small fixes and adjustments. [/list] [i]Thanks to everyone who accompanied us on this amazing journey, ever since the game was called Dungeons of Rhamdon II... This would not be possible without your support!​[/i] [b]Now get it while it's hot![/b]