Here's the changelog for the second one:
[list]
[*] Better and more stylized sprites for spell scrolls and equipment items on the ground, chests, shops, etc.
[*] The Shrink spell now works on bosses! Also, it now removes miniboss enemies' special powers.
[*] You can now see where you came from when going down in the dungeon.
[*] Changed the Immortal mode's upstairs to the Descent one's trapdoor.
[*] Adjusted where portals can take you depending on the game mode, and made it so entering the one in the dark room doesn't count towards the Steam achievement.
[*] There's now an Experience points/Next level counter in the inventory menu.
[*] Durability is now shown on dropped items.
[*] The minimap is no longer disabled when your character is Blinded.
[*] Potion prices in the village are now fixed, and depend on the potion's type/color.
[*] Weapon and armor prices in the village on the Immortal game mode no longer scale with your progress.
[*] You can now combine any weapon type with any other to repair them.
[*] Randomizing in character creation now also changes the class.
[*] Adjustments to NPC dialogue in the village.
[*] Dragging items out of the shortcut bar or the combine slot now removes them from them.
[*] Enemies now have better vertical aim.
[*] Fixed locked doors sometimes opening from the inside even when outside.
[*] The game's SOUL and IMMORTAL modes now give half the SOULS reward when beaten.
[*] Other small fixes and adjustments.
[/list]
[i]Thanks to everyone who accompanied us on this amazing journey, ever since the game was called Dungeons of Rhamdon II... This would not be possible without your support![/i]
[b]Now get it while it's hot![/b]