Devil's Spire first patch after release is one made almost entirely of fan suggestions, bug reports, and overall good ideas! Check out all the improvements:
[i]Steam version only:[/i]
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[*] Community items, which should go live soon! Including profile backgrounds, emoticons, and trading cards of the dungeons, with canon lore!
[*] If you didn't already know, the game was verified as fully compatible with the Steam Deck!
[*] Added full support for Steam screenshots.
[*] The "Devil's Spire" Steam achievement for earning all the other achievements in the game will now be re-checked for on the title screen, to avoid the issue of failed stat submissions to the Steam API.
[*] Fixed the "A Hero's Death" achievement.
[*] Using Wells and Bells now only counts towards the Steam achievements if you're in the dungeons.
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[i]All versions:[/i]
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[*] New, hidden, unlockable difficulty: NIGHTMARE!
[*] Improvements and fixes to gameplay:
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[*] Immortal characters now lose one random stat on death, complete with fun flavor text!
[*] You can now move and zoom the map using the mouse while holding the Map key (default M)!
[*] Camera will no longer jump when you get out of a stunned state (in which you can't move the camera, like being frozen).
[*] You now only Dodge when you actually press the button.
[*] Dodging's crouch height is now dependant on your character's actual height, to avoid clipping below the floor when Shrunken.
[*] The Mute ailment now drains half as much MP, but drains HP if you have no MP, at half the rate of Poison.
[*] Gold Bars (from Yellow Boss Stones and Raider's starting equipment) are now Gold Dust, which is weighless.
[*] You now get bonus current HP and MP when you allocate stat points to VIT and INT, and also when you get a red boss stone.
[*] Your character now falls down more drastically when killed.
[*] There's now an extra confirmation message when you go back to the title screen or exit the game if you don't have a save file for that mode.
[*] Kicks now deal 1 damage. This mostly means that they can now aggro enemies.
[*] Healing now recovers Health twice as fast, but is interrupted by taking damage. This also applies enemies and to Magic regen and drain.
[*] Better collision code for thrown, lunging, etc., objects and actors. Should highly decrease the chance of going out of bounds.
[*] Fixed some weirdness during the Soul and Immortal game modes' endings.
[*] Fixed changing the spell being cast when picking another one up while already casting a spell.
[*] Fixed keeping your powers from boss stones when starting a new game after exiting a game from the pause menu.
[*] Fixed a bug that made the player sometimes be launched back when hit with an enemy's lunge attack.
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[*] Improvements and fixes to powers from rings and boss stones:
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[*] Power from Stat weapon enchantments now deal the bonus damage half a second after hitting, with unique visuals and sounds depending on the attribute.
[*] The Unarmed Blade can now break barrels and crates, to increase its utility. And synergizes better with the Ranged Attacks power.
[*] Bosses can now be tackled with the Charging Run power.
[*] You're now visible when you have the Invisibility power not only when opening doors, but also chests, barrels and crates. Also, because kicks now deal 1 damage, they alert enemies too.
[*] Your Invisibility now visibly "fails" when you're actually visible.
[*] The Dodge on Reflex power no longer triggers when hit by spells.
[*] The green fire from the Fiery Steps power now no longer damages un-aggroed enemies.
[*] The Always parry power now visibly makes your weapon/shield vibrate when blocking.
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[*] Improvements and fixes to enemies:
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[*] Enemies now step back when preparing to Lunge.
[*] Enemies can now pick up class cards and be promoted to minibosses (including the EXP bonus), plus the stat bonuses and penalties of the card.
[*] Enemies now aim their Telekinesied object/enemy at you.
[*] Enemies will prefer to not cast Ice Spike if you're already frozen.
[*] Enemy attacks that send you flying now do so in the right direction.
[*] Snow Elves' attack and defense spells have been switched.
[*] Shopkeepers and Vampires now stylishingly parry totem trap's arrows (when not distracted).
[*] The tutorial enemy can no longer be a miniboss.
[*] Bosses can no longer spawn as minibosses.
[*] The Guardian bosses now alert one another if they detect you.
[*] Sand Golems summoned by the Idol boss now spawn aggroed.
[*] The Idol boss' electric spell was changed from Electric Chain (bouncing lightning) to Short Circuit (pin on hit, damage over time).
[*] Neither enemies nor the player can now escape the boss room during the fight. Mostly impacts the Swarm boss.
[*] You can now steal from the shopkeeper if you enrage him, or if you have the power of Invisibility (which enrages him).
[*] Great improvements to ?????'s animations.
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[*] Improvements and fixes to spells:
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[*] Casting Enchant on a weapon now properly "upgrades" its name to reflect its increase in power (+1, +2, etc).
[*] Freeze now lasts 1.5x longer, but enemies will exploit it much less. This also reduces the overall damage dealt of Blizzard when it's used by enemies.
[*] Telekinesis can no longer put its target behind a wall (and out of bounds).
[*] Ocular Beam now can't be stacked and can only be cast if you're not already Blinded.
[*] Increased the average cost of Invoke to 40 MP.
[*] The Gravity spell's core now blocks less of your vision, and its sound is more synchronized with it.
[*] Nerfed Overgrowth's Root effect by 0.75x.
[*] Purify now removes all ailments regardless of Magic Power, which is now used to further amplify the power of the "projectile" cast.
[*] Faeries now giggle at you struggling to find them.
[*] Faeries have been scoulded and will no longer spawn inside walls. They can still hide inside chests and other places, however.
[*] The Pillar of Flames spell now activates and travels faster, and deals 50% less damage.
[*] Fixed rare crashes caused by casting Pillar of Flames when the game is lagging.
[*] Fixed Metamorphosis not increasing stats like it should. It also now alerts you if you try to open the inventory.
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[*] Improvements and fixes to the dungeons:
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[*] Blood from corpses now trails on the ground!
[*] Crates and barrels now interact with all traps. (You still can't break them for free with traps, unless...)
[*] Portals can now only send you back, and also swap what dungeons you'll encounter in the 25-floor modes.
[*] The shopkeeper will now do the favor of unlocking all doors for you when he appears.
[*] You can now walk through arrow-shooting totem traps.
[*] Keys can no longer spawn behind chests.
[*] Better graphics for the weird bubbles in the flooded temple.
[*] Merchants no longer kill something while you climb the stairs to the Arena's back room.
[*] Mushrooms now ????
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[*] Improvements and fixes to the village:
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[*] You can now sit at the bonfire in the village to heal!
[*] Potions are now 50% off!
[*] The armor shop now sells one of each armor type.
[*] Lamp oil will no longer degradate in the village (and other peaceful areas).
[*] NPCs now speak a little faster.
[*] NPCs now ????
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[*] Improvements to the inventory:
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[*] Character name, level/class, game mode and floor are now drawn better in the inventory.
[*] Unequipped items now tend to go back to the inventory slot they were before.
[*] When hovering over shortcut slots (including the Combine one), a line is drawn between it and the actual location of the item in the inventory.
[*] You can now level up from the EXP given by certain Artifacts, this also means you can level up even while in the inventory.
[*] There's now an unique sound when upgrading spells.
[*] Fixed a crash when opening the inventory at the exact same frame a ranged projectile attack is made.
[*] Fixed various crashes when doing very specific things in very specific situations (usually combining + shortcuts) on the inventory menu.
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[*] Improvements to the title screen and other menus:
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[*] All menu buttons' delay between ticks are now FPS-independent, to improve their usability when uncapping the game's framerate.
[*] Buttons that accept left/right inputs are now drawn more like arrows.
[*] Endless modes now keep a record of the highest floor reached upon death, visible in the title screen.
[*] Better title screen backgrounds.
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[*] Improvements to character creation:
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[*] BEARDS! 6 new styles that fit with the hair ones.
[*] Your character's age now makes its hair whiter!
[*] You can now go back to the previous character when randomizing!
[*] You can now gravedig the most recently deceased character to use his appearance again!
[*] Customization sliders can now be clicked to set their values.
[*] Hair/Skin/Eyes Tone sliders now change to reflect the Color.
[*] Weight can now go much higher and lower.
[*] Better background visuals.
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[*] Improvements to configuration options:
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[*] Auto-Shortcut: Allows you to turn it off or set it to an alternative mode (shortcut all items left to right).
[*] Imperial Unit measures (pounds and feet/inches).
[*] Gamepad Deadzone.
[*] More window size options (not to be confused with Resolution, which is locked for the pixelated effect): 1440p, 4K and 8K.
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[*] Many small improvements and extensions to item descriptions and tip notes, to make them easier to understand.
[*] Better item sprites for Chain weapons.
[*] The MP cost of Spells in scrolls is now shown.
[*] Artifacts that costed full Health or Magic can now be used even if you're not at full HP or MP.
[*] Various misc sound fixes.
[*] Fixed oddly low FPS while playing on Windows 10 and up, specially in newer hardware, by adjusting the game's default Sleep Margin.
[*] Other small fixes and improvements.
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[i]Thank you for the amazing reception and feedback. All of this is possible because of you![/i]
[b]And stay tuned for more free updates![/b]