[img]{STEAM_CLAN_IMAGE}/25548160/a029cca0200a201835dac21e2e528650dab4ad50.gif[/img]
[quote] Level created by [b]TheVoidUnknown[/b]!
[i]Using the new gradient effects![/i][/quote]
[h2]Patch notes:[/h2]
[h1]24.6.1 [alpha branch][/h1]
[h3]New features:[/h3][list][*] [b]Gradients have been added as an option in the level editor.[/b] (Radial / Linear)
[*] Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first.
[*] Now the intro sequence shows in the editor to better represent how the level will look in game.
[*] The debug controller now can load directly between levels.
[*] Some minor stuff I likely forgot.[/list][h3]Improvements:[/h3][list][*] Now all levels have a post level screen. Including story mode levels.
[*] Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.)
[*] Scene loading now has a more fitting loading screen.
[*] All story levels now have album art and descriptions.
[*] UI cursor properly resizes now to match screen.
[*] Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.)
[*] The loading screen now never has it's effects randomly taken away.
[*] Better error handling in the editor when loading bad levels.
[*] Now, if a dialogue is in autoplay mode, it will not show the continue cursor.
[*] Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume.
[*] Better outliner rendering in the editor.
[*] Better player hit noise.
[*] Better overall performance due to less camera usage.
[*] Lots of small UI/UX improvements.[/list][h3]Changes and bug fixes:[/h3][list][*] The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now.
[*] Fixed issues with startup being loud.
[*] Themes now work far better in the editor.
[*] End level screen title now should no longer go out of bounds.
[*] Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects.
[*] Parallax objects now properly all go away on swapping levels.
[*] Fix some issues with Story Mode getting it's order jumbled or stuck.[/list][hr][/hr][h1]24.7.1 [alpha branch][/h1]
New small patch is live with fixes for issues found in 24.6.1!
[h3]Changes and bug fixes:[/h3][list][*] Fixed selection bug.
[*] More fixes for outliner bug.
[*] Fixed invalid level causing loading fail in editor.
[*] Fixed various scene swapping issues.
[*] Various editor UI improvements.
[*] Minor QoL improvements.
[*] Depth updated to support up to 60.[/list]Remember, if you want to be in touch with latest news, join my [url=http://discord.gg/projectarrhythmia style=button]Discord[/url] server!