The Gradient Update - 24.7.1 [alpha branch]

[img]{STEAM_CLAN_IMAGE}/25548160/a029cca0200a201835dac21e2e528650dab4ad50.gif[/img] [quote] Level created by [b]TheVoidUnknown[/b]! [i]Using the new gradient effects![/i][/quote] [h2]Patch notes:[/h2] [h1]24.6.1 [alpha branch][/h1] [h3]New features:[/h3][list][*] [b]Gradients have been added as an option in the level editor.[/b] (Radial / Linear) [*] Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first. [*] Now the intro sequence shows in the editor to better represent how the level will look in game. [*] The debug controller now can load directly between levels. [*] Some minor stuff I likely forgot.[/list][h3]Improvements:[/h3][list][*] Now all levels have a post level screen. Including story mode levels. [*] Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.) [*] Scene loading now has a more fitting loading screen. [*] All story levels now have album art and descriptions. [*] UI cursor properly resizes now to match screen. [*] Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.) [*] The loading screen now never has it's effects randomly taken away. [*] Better error handling in the editor when loading bad levels. [*] Now, if a dialogue is in autoplay mode, it will not show the continue cursor. [*] Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume. [*] Better outliner rendering in the editor. [*] Better player hit noise. [*] Better overall performance due to less camera usage. [*] Lots of small UI/UX improvements.[/list][h3]Changes and bug fixes:[/h3][list][*] The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now. [*] Fixed issues with startup being loud. [*] Themes now work far better in the editor. [*] End level screen title now should no longer go out of bounds. [*] Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects. [*] Parallax objects now properly all go away on swapping levels. [*] Fix some issues with Story Mode getting it's order jumbled or stuck.[/list][hr][/hr][h1]24.7.1 [alpha branch][/h1] New small patch is live with fixes for issues found in 24.6.1! [h3]Changes and bug fixes:[/h3][list][*] Fixed selection bug. [*] More fixes for outliner bug. [*] Fixed invalid level causing loading fail in editor. [*] Fixed various scene swapping issues. [*] Various editor UI improvements. [*] Minor QoL improvements. [*] Depth updated to support up to 60.[/list]Remember, if you want to be in touch with latest news, join my [url=http://discord.gg/projectarrhythmia style=button]Discord[/url] server!