"Project Arrhythmia" is a musical bullet-hell in which all things beautiful are deadly. Avoid the musically timed pulse of blocks and bars, and in the process you might just find out what this mysterious "Project Arrhythmia" is.
[h2]Story Spoilers[/h2]
A sneak peek at what the story mode holds:
[url=https://vitamin.games/pa-logs/ style=button]Logs Website[/url]
[img]{STEAM_CLAN_IMAGE}/25548160/4fba5511fe56414e41e12fccd8b67fc5694d3226.gif[/img]
[h1]24.11.4[/h1][h2]Features[/h2][list][*] Added ability to refresh prefabs.
[*] Added theme preview override.
[*] Added ability to create markers via a new keyboard shortcut (Ctrl + M / Numpad .).
[*] A full new suite of dragging stuff in the editor.
[*] New story levels thanks to the hard work of the picked-level creators.
[*] New save system allowing multiple save slots and a more user-friendly experience.
[*] Better pause menu that works on all screens and has a more fitting look.
[*] Added in alt + [ / ] for changing layers on an object.
[*] Test of new healing mechanic on checkpoint get. (subject to change and feedback)
[*] Add pulse effect to P rank levels and add rank preview to arcade menus.
[*] Leaderboard scores use all score data for ranking.
[*] Added better error handling during level creation / update.[/list][h2]Improvements[/h2][list][*] Full rework of the trigger UI.
[*] New effects and better ink files.
[*] Added colored names for actors.
[*] Better TMP rendering.
[*] Added reset to default tooltip.
[*] Cleaned up look for outlined toggle prefabs.
[*] Various tweaks to the editor UI.
[*] Fix for tooltips staying after they should (when objects get deleted or disabled under them).
[*] Menu slider values now have localization.
[*] Fix for issues when switching languages.
[*] Language improvements.
[*] Minor performance improvements in editor and menus.
[*] New system for generating IDs.
[*] Minor UI tweaks.
[*] Ensure the X button for the editor only shows up if level is loaded.
[*] Better checkpoint animations.
[*] Better keyboard shortcuts menu.
[*] Minor improvements to UX / UI in editor.
[*] Add early access warning.
[*] New loading screen messages.
[*] Objects are now generated using a persistent hashing algorithm.
[*] Update to early access warning.
[*] Remove Close Calls from leaderboard calcs / Add hit separation to help with weird overlap issue.[/list][h2]Fixes[/h2][list][*] Minor Main Menu UI tweaks.
[*] Add in page swap noise to arcade menus.
[*] Force a timeline drag to end when toggling the editor.
[*] Fix for markers not being correctly tracked on right click.
[*] Better color handling for events.
[*] Fix for credits taking you back if you exit early.
[*] Fix for origin UI.
[*] Update to 0-1 range for new gradient shader. (BREAKING CHANGE: This will update your level, so you cannot return to previous versions. Keep that in mind.)
[*] Fixed many issues with markers, namely deleting them, swapping between them, opening them, having the list not update properly, etc.
[*] I fixed the issue with Hal not sometimes showing up in the tutorial.
[*] Fix for translation placeholders being missed.
[*] Minor translation fixes.
[*] Minor language UI fixes.
[*] Fix for outlines in editor being busted and causing massive memory buildups. (whoops took long enough)
[*] Made text glitching more stable on lower-end systems with less double rendering.
[*] Made some UI behave better with controller input.
[*] Fixed issues with settings getting corrupted at times.
[*] Fixed some issues with the pause menu not working as intended.
[*] Fix for going down to jump to another menu in the saves menu.
[*] More fixes are needed to select the escaping save menu.
[*] Fix for marker UI.
[*] Can no longer save in the arcade.
[*] Fix for autosave being generated for arcade mode.
[*] Remove unneeded lastdateplayed from arcade save data.
[*] Handle volumes better for more consistent effects across the game's scenes.
[*] Fix for story levels not being able to save / load in the pause menu.
[*] Fix for scores not being calculated on whole data.
[*] Fix for general UI getting borked after exiting editor.
[*] Fix for level buttons not clearing particles/rank sometimes.
[*] Fix for player trail getting messed up in some cases.[/list][h2]Leaderboards reset[/h2]All leaderboards have been reset for this build. Unfortunately this is necessary to ensure that the new scoring system is working correctly. This should be the last time the leaderboards need a reset.[h2]Join the community![/h2]To get the latest game news and hang out with fellow researchers!
[url=http://discord.gg/projectarrhythmia style=button]Join the official Discord![/url]