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'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy | Frostpunk 2 | Gamehypes
'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input...
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