The Everything-Needs-Ammo Update has launched into Beta.

Undercrewed

Grab your friends and build and fly your own customisable spaceship. With local and online co-op customise your spacecraft with a wide variety of components, you must work together to figure out the best way to survive your journey!

Greetings Captains! For those that want to get a preview (while it might be a little buggy) you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot [img]{STEAM_CLAN_IMAGE}/32141760/2114d1c0a28b6a3304f00866291c866f44058117.gif[/img] [h2]Major Features: [/h2] [list] [*] If you leave a room by mistake you can enter without the intro animation playing again [*] You now have to transport ammo around the ship to use guns (fun times) [*] New Gun: Sine Wave Gun [*] More performance improvements however this will result in less descriptive error messages (I haven’t seen the errors so it's better players get the CPU boost) [*] Revamp of the Survival Mode to make it playable again [/list] [h2]Other Changes:[/h2] [list] [*] Bug where you can't heal the AI crew on the tutorial level when playing online because other clients will update the HP fixed [*] New icons for some rooms to make them more distinct (sorry if it initially confuses you) [*] Some rooms that didn’t have animation and sounds now have them (happy days) [*] Some help popups have been reworded / recoloured to make them more readable [*] Better syncing of the location of level objects [*] Because of the introduction of ammo, AI crew now consider this. It's going to have big impacts on the AI and pathfinding because crew holding ammo can now pathfind out of sequence [*] When clicking to put random rooms on your ship sometimes it would take a few seconds to compute one, now if it take more than a frame it makes the requirements less strict. [*] The attacks on the tutorial were spawned randomly however of course this isn’t synced online so players online would see different things, this has been corrected. [*] The install / download file size of Undercrewed has been reduced [*] On Copernican some of the mission text messages were not correct/helpful [*] All sounds on the first tutorial are now loaded correctly and assigned to the right enemy [*] Minor visual improvement to holomedic room to display cooldown better. (and without that stupid pie chart code that draws loads of triangles) [/list] [h2]Full List: [/h2] [url=https://trello.com/b/pBixGPBN/undercrewed]https://trello.com/b/pBixGPBN/undercrewed[/url] [img]{STEAM_CLAN_IMAGE}/32141760/e60463466edf9dbb95e61380b1b88b7db4a14118.gif[/img] Lots of Love > David Strachan