Massive Update Launched for Undercrewed

Greetings Captains! I’ve just launched the biggest update to Undercrewed since it's launch. [img]{STEAM_CLAN_IMAGE}/32141760/81d67e51ff0d9b0b0b0738682721907ee6fd5e53.gif[/img] This update features the new level Celestus with a whole fresh set of enemies to fight and challenges to face. [img]{STEAM_CLAN_IMAGE}/32141760/20df86ac81a29ae7fc63d06110828ac406008e85.gif[/img] These new enemies have their own shields which has actually been such an entertaining addition, I couldn’t help myself from adding them onto existing enemies. [img]{STEAM_CLAN_IMAGE}/32141760/a8e43515b0472f48af9566304fe507b08b903938.jpg[/img] I have also implemented EMP attacks that disable your rooms which you will have to deal with. [img]{STEAM_CLAN_IMAGE}/32141760/8a592bf0592845864ce9fb1559d722b5e23e2878.gif[/img] [previewyoutube=VaC5zC4QLcU;rightthumb][/previewyoutube] I have introduced dynamic sounds that are relatively much louder than the others so these loud sounds can drown out other sounds around them. This gives a great eerie feeling for things like EMPs turning off parts of the ship. Main Changes: [list] [*] Enemies that fly off the screen come back faster [*] Aesthetic changes for enemy bullet speeds [*] The Scarlet Seeker found a crash in the AI when playing online [*] An attempt has been made to fix crash on exit for Steam users [*] Debris from enemies move better (but I still hate how they slow down when in space) [*] Mission text now has subtle shadow to make it easier to read [*] Buff to blue rail gun damage [*] Lots of the error checks have been removed for an all-around performance boost (this will make error messages worse) [*] A few new bugs have been introduced, they will be quashed in the next patch. [/list] For a full list of changes: [url=https://trello.com/b/pBixGPBN/undercrewed]https://trello.com/b/pBixGPBN/undercrewed[/url] Let me know if you find any problems. Out of the 11 missions I want to have for full launch I have now finished 7 of them. The 4 levels I have left to finish 2 of them already have a lot of the content done and the other two I have some special things lined up for them so they will take a bit longer. If you thought the mini-bosses I have so far are big one of these levels will be a giant boss fight and the other of these is a second ground based level. I have another update coming soon that dramatically changes how you play because ammo will have to be transported around the spaceship. Lots of love David Strachan