Achievements-And-Fixes-And-Bugs-Oh-My update

Undercrewed

Grab your friends and build and fly your own customisable spaceship. With local and online co-op customise your spacecraft with a wide variety of components, you must work together to figure out the best way to survive your journey!

Greetings Captains! I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! [h2]Steam Achievements[/h2] I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress. [img]{STEAM_CLAN_IMAGE}/32141760/c0a7ee80b7320b5ebfc8457a9b68c89f957a00d4.png[/img] [url=https://steamcommunity.com/stats/731310/achievements]Full list of achievements[/url]. [h2]Developer Console[/h2] For a while there has been an extensive developer console in Undercrewed that allows you to edit almost anything on the fly (press ` to open it). I’ve put together a little guide to help people get the most out of it. [url=www.undercrewed.com/developerconsole]Undercrewed Developer Console Guide[/url] [img]{STEAM_CLAN_IMAGE}/32141760/c3e95add826e64c33fa6f6afc2de3774298dec4c.jpg[/img] [h2]Most substantial bugs: [/h2] [list] [*] Captain_Richard bug: You can get 5+ people in a lobby when two people play on the same computer [*] Hakimodo bug: When playing online its possible for the obj_elonsium_defender to get stuck [*] Faces on the win/lose screen could sometimes be wrong colour [*] Sound effect now plays when local players join the lobby [*] Rare crash in networking when you get gameover [*] Going back to the main menu sometimes (read: always) would forget what players were playing [*] Loads of the new levels don't have the popup that says what their score is so far [*] On the menu I now count number of crew rather than number of players, this was sometimes causing things to get out of align. (and some other bugs todo with this) [*] Sine wave gun has bigger shots so they are easier to see [/list] [h2]Features[/h2] [list] [*] After a match there are new accomplishments that it will monitor and tell you who did the best [*] Enemies are far less likely to pathfind under your ship [*] Sounds alert / animation when the ship energy / hull is low [*] Some more / better help on the first level [*] Outline for things on your ship [*] On main menu some particles when new player joins [*] Very very minor improvements to how data is saved that might improve load times? [*] New sounds for some rooms (those rooms might not even be available [*] New / better information about how bots work on menu [*] You now select if you want bots on or not from the main menu [*] Made the first level a little shorter to speed things up a little [*] When you pause with a gamepad the cursor is right over the main menu button so it looks like that is the default button [*] Rail gun now uses energy [*] If an enemy dies when off the screen warp them closer so the debris floats onto the screen [*] Popup message when there are more than 5 people in a party [/list] You can see a full list of all the changes on Trello: [url=https://trello.com/b/pBixGPBN/undercrewed]https://trello.com/b/pBixGPBN/undercrewed[/url] Let me know if you have any problems (either with this update or anything else) Lots of love > David Strachan