Grab your friends and build and fly your own customisable spaceship. With local and online co-op customise your spacecraft with a wide variety of components, you must work together to figure out the best way to survive your journey!
Greetings Captains!
I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements!
[h2]Steam Achievements[/h2]
I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress.
[img]{STEAM_CLAN_IMAGE}/32141760/c0a7ee80b7320b5ebfc8457a9b68c89f957a00d4.png[/img]
[url=https://steamcommunity.com/stats/731310/achievements]Full list of achievements[/url].
[h2]Developer Console[/h2]
For a while there has been an extensive developer console in Undercrewed that allows you to edit almost anything on the fly (press ` to open it). I’ve put together a little guide to help people get the most out of it.
[url=www.undercrewed.com/developerconsole]Undercrewed Developer Console Guide[/url]
[img]{STEAM_CLAN_IMAGE}/32141760/c3e95add826e64c33fa6f6afc2de3774298dec4c.jpg[/img]
[h2]Most substantial bugs: [/h2]
[list]
[*] Captain_Richard bug: You can get 5+ people in a lobby when two people play on the same computer
[*] Hakimodo bug: When playing online its possible for the obj_elonsium_defender to get stuck
[*] Faces on the win/lose screen could sometimes be wrong colour
[*] Sound effect now plays when local players join the lobby
[*] Rare crash in networking when you get gameover
[*] Going back to the main menu sometimes (read: always) would forget what players were playing
[*] Loads of the new levels don't have the popup that says what their score is so far
[*] On the menu I now count number of crew rather than number of players, this was sometimes causing things to get out of align. (and some other bugs todo with this)
[*] Sine wave gun has bigger shots so they are easier to see
[/list]
[h2]Features[/h2]
[list]
[*] After a match there are new accomplishments that it will monitor and tell you who did the best
[*] Enemies are far less likely to pathfind under your ship
[*] Sounds alert / animation when the ship energy / hull is low
[*] Some more / better help on the first level
[*] Outline for things on your ship
[*] On main menu some particles when new player joins
[*] Very very minor improvements to how data is saved that might improve load times?
[*] New sounds for some rooms (those rooms might not even be available
[*] New / better information about how bots work on menu
[*] You now select if you want bots on or not from the main menu
[*] Made the first level a little shorter to speed things up a little
[*] When you pause with a gamepad the cursor is right over the main menu button so it looks like that is the default button
[*] Rail gun now uses energy
[*] If an enemy dies when off the screen warp them closer so the debris floats onto the screen
[*] Popup message when there are more than 5 people in a party
[/list]
You can see a full list of all the changes on Trello: [url=https://trello.com/b/pBixGPBN/undercrewed]https://trello.com/b/pBixGPBN/undercrewed[/url]
Let me know if you have any problems (either with this update or anything else)
Lots of love
> David Strachan