the COMBAT BOOST update

Sup everyone! We're glad to introduce the Xmas update you didn't know you needed! Strap up, there's a lot of new shit: [img]{STEAM_CLAN_IMAGE}/44197243/f42dade416f06e18cc743e5e3a7c42e7cc029bd9.png[/img] We found a new supplier of Bombots and now have 3 new Bombots types in the game; [b]Red, yellow and blue.[/b] Each of the new bombots explosions deal a different status effect; [b]Overheat, Shock and Turbo.[/b] [img]{STEAM_CLAN_IMAGE}/44197243/09bc5475ab954c5694a40465935a0f0acb55e87c.gif[/img] [img]{STEAM_CLAN_IMAGE}/44197243/0f816e853b205cb860f0e89380fa1bd53d75c795.png[/img] Ripping enemies is now [b]more fun and more effective[/b], making [b]double grabber builds viable.[/b] Just yank them hard to deal a shitton of damage - [b]the harder you yank, the deader they get. [/b] [img]{STEAM_CLAN_IMAGE}/44197243/c740aa1d3c13732b0e2ec6370e79227d6db16665.gif[/img] [img]{STEAM_CLAN_IMAGE}/44197243/6e153adc0dfd4696e7fcb9f8844e876f444cd01f.png[/img] We rewrote how the level algorithm selects and spawns enemies. Levels are now more [b]procedurally generated[/b], making [b]combat feel fresh and ensuring variety every run.[/b] [img]{STEAM_CLAN_IMAGE}/44197243/99c985f4a85084bf56e1be45f25004b0d0b5c75c.png[/img] To celebrate Xmas and the first coming of Shanta, [b]we've bestowed Jingle Balls (AKA Festicles) upon all the enemies[/b] in the game (except Pricella, because... well...). [img]{STEAM_CLAN_IMAGE}/44197243/bb6ec310b5f6f23e6d62b09baad6193e8fe73db5.gif[/img] [img]{STEAM_CLAN_IMAGE}/44197243/6816efc19f513544f1e68c2118065fd06673c687.png[/img] Alphadogs are now [b]more fun to play against.[/b] Their attacks [b]more predictable[/b] - they lock in on a target and charge at it from a distance, with little ability to change course. They [b]can also be countered while attacking.[/b] Alphas no longer go Turbo while attacking, and don't intercept anything around - so if you evade well enough you can smack'em upside the head. [img]{STEAM_CLAN_IMAGE}/44197243/0bfe0f999c79825cbac0f8cefcba07b416d8f694.gif[/img] Overall, Alphas are no longer a "stop everything and run" enemy - they're now more of a "focus and time your attack" enemy. [img]{STEAM_CLAN_IMAGE}/44197243/f229de654abecdb8981c608ccf350921fc5aded3.png[/img] We changed repairs so you're never stuck without them, but find yourself closer to death more frequently. [h2]On top of all of these[/h2] we have a ton of small improvements to the game, balance tweaks and bug fixes. [url=https://production.d18ywllgagsugm.amplifyapp.com/announcement/431596]Check out the full changelog here[/url] or in the ingame News Feed. Hope you all have a good holiday season <3 GL HF - One Hamsa