UNDERGROUND MECH FIGHTS! Wrap yourself in 5 tons of metal & go smashing through a dark scene of full-on metal-on-metal violence!
UNDERDOGS launched with a bang 3 weeks ago, and we at One Hamsa intend to keep expanding and updating it for as long as we can.
[h3][b][url=https://steamcommunity.com/app/2441700/discussions/0/4342103279859016867/]So first off, let us introduce you to our development roadmap![/url][/b][/h3]
This is highly subject to change, but it can give you an idea of where we're aiming, and we'll keep it up to date as our plans shift.
Additionally, update 1.0.2 is out.
Here are its highlights:
[list]
[*] Middle Finger - Enabled
[img]{STEAM_CLAN_IMAGE}/44197243/f7e6dc079d4d27f34ed7d1ee7cc613cd8892f4b8.gif[/img]
[*] New Bashguard models for the Stun, Blast, Power and Kinoflectic bashguards
[img]{STEAM_CLAN_IMAGE}/44197243/35037bd3bbee7320f86d5267a84a1c4af6829b5f.png[/img]
[*] New art assets, including new illustrations of Bulfas and Nait, a new mech starting-up SFX the players after calibrating, and rain in The Killbox (PC only)
[img]{STEAM_CLAN_IMAGE}/44197243/1bda8dbd7b70a56cff5fafebba9053e119363ea0.gif[/img]
[*] Improved Jab Detection
[*] Quitting in mid-combat saves your HP and partial progress
[*] Added new SteamVR bindings for binding locomotion and effector action
[*] A shitton of small bug-fixes, as well as some rare critical bugs
[/list]
[h3][b][url=https://production.d18ywllgagsugm.amplifyapp.com/announcement/605109]You can find the complete changelog here - this is the News Feed as seen inside the game.[/url][/b][/h3]
GL HF
- 1/5