The Behaviour Update - Coming Soon!

Ecosystem

Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!

Hello Everyone, Welcome to the March development update! My work on the next major update, the Behavior Update, is coming to a close and should be ready for a March release date. With the new batch of features, I hope to give creatures more autonomy, more to do with their lives, and more ways to differentiate themselves from other species. Creatures now need to find shelter and rest, can build nests to lay eggs in, can feed on insects on the water surface, can gather food to bring to their offspring, and can play and socialize. They can also adapt to swim in schools or communicate with bioluminescence: [previewyoutube=qp3ADTHOMIk;full][/previewyoutube] [i]Bioluminescence[/i] [previewyoutube=ipQSu1779WQ;full][/previewyoutube] [i]Schooling[/i] They can also evolve vocalizations, the development of which involved making a simplified 'fish synthesizer' and specifying pitch and volume envelopes in each creature's genetic code, subject to mutation along with everything else: [previewyoutube=di8SUWkaGBQ;full][/previewyoutube] [i]Vocalisation 1 - Best heard between 10-50s[/i] [previewyoutube=wxfe_c8Izi4;full][/previewyoutube] [i]Vocalisation 2[/i] I'm hoping that all of this will add further depth and variety to the gameplay and make your species and ecosystems feel even more unique. Thank you for reading! Tom Johnson