Lord of Rigel is a turn-based 4X space strategy game inspired by the classics. In a galaxy divided by two elder races, will you unite with other species or forge your own path? Navigate galactic politics and defeat threats using espionage, research, and military force. How will you shape the galaxy?
Greetings Lords of Rigel! The past weeks had a few bug fixes and quality of life improvements based on community feedback:
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[*] Critical- Case of planet specials not applying to empire
[*] QOL- Transporters disable all blockading
[*] Spatial compression field fix
[*] Content- New leader
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[h2]New Leader: Asag the Arcturan Warmaster[/h2]
Asag led the forces of the Arcturan Confederation during the last great war. Now they offer their services to your Empire. Will they repeat the mistakes of the past?
[img]{STEAM_CLAN_IMAGE}/25142103/4632a664cc40b660cec2893d8f8ade190714b777.png[/img]
[h2]What to expect next:[/h2]
A new technology and an additional leader are the planned immediate content.
Based on some feedback from more advanced players, ideas are being tossed around for a Council decree system in galactic council games, which could add voted upon bonuses and and penalties based on species ranking. Decrees would potentially also reduce the doomsday clock in games with elder species. This mechanic would be a major update for later in the winter.