Hello everyone!
After an extended open beta we're pleased to announce that the Behavior Update is out now for everyone!
There are a lot of changes and fixes in the update, full patch notes below, but lets take a look at the new changes in the latest trailer.
[previewyoutube=udH-1gQ8il0;full][/previewyoutube]
PATCH NOTES
FEATURES
Increased creature autonomy: after learning first to swim and then to seek out targets, creatures enter a life stage in which they are more autonomous in their decision-making, attempting to fulfill their individual needs.
The following new behaviors are now available to creatures:
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[*] Finding shelter and resting
[*] Building nests
[*] Feeding on insects on the water surface
[*] Gathering food to bring to their offspring
[*] Playing and socializing, chasing each other or knocking stones around
[*] Swimming in schools
[*] Bioluminescence
[*] Song
[*] Pitch and volume envelopes for each note in a song are specified in the genetic code, so songs will evolve as the species does.
[*] Reworked creature fertility and energy so that the odds of survival and number of offspring is less influenced by random factors.
[*] Creatures now remember the locations of food seen while exploring.
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FIXES
[list]
[*] Update translations for the new text added in the update.
[*] Improved line-of-sight checks before creatures resort to pathfinding to prevent cases where creatures swim far up because their target is behind a small bump.
[*] Fixed some errors with line of sight checks that could result in creatures not seeing food/mates that actually should have been visible.
[*] Fixed error where color comparisons could be incorrect when checking how well a creature blends in with its environment.
[*] Fixed error where bilateria spawn preset had incorrect 4x lifecycle count by default.
[*] Fix: On rare occasions, creature models can freeze and end up floating permanently in the water.
[*] Fix: On rare occasions, plant models can freeze and be unremovable by the player.
[*] Fix: messages about species maturation and nonviability remain on the screen while the game closes down after exiting
[*] Fix minor errors that could occur when the plankton cursor was outside of the game region and when displaying traits for certain creatures, which could impact performance.
[*] Fix error that could cause some saves to fail to load.
[*] Fix: boosting a creature creates offspring that are not initialized properly.
[*] Fix error causing degraded performace and incorrect behavior when creatures who are playing with a rock knock it out of the ecosystem boundary.
[*] Fix: creatures forget what they were doing upon loading a savegame.
[*] Fix: all gifts turn into mushrooms upon loading a savegame.
[*] Fix: when mushrooms are picked up to use as a gift, they are not held in the mouth but seem to float outside of the head.
[*] Fix error where the games by friends panel would not disappear when it was supposed to.
[*] Fix error that can occur when a creature is recovering from a staggered state and actively targeted by another predator.
[*] Fix minor errors with bioluminescence and the creature editor.
[/list]