The Behavior Update - Out Now!

Hello everyone! After an extended open beta we're pleased to announce that the Behavior Update is out now for everyone! There are a lot of changes and fixes in the update, full patch notes below, but lets take a look at the new changes in the latest trailer. [previewyoutube=udH-1gQ8il0;full][/previewyoutube] PATCH NOTES FEATURES Increased creature autonomy: after learning first to swim and then to seek out targets, creatures enter a life stage in which they are more autonomous in their decision-making, attempting to fulfill their individual needs. The following new behaviors are now available to creatures: [list] [*] Finding shelter and resting [*] Building nests [*] Feeding on insects on the water surface [*] Gathering food to bring to their offspring [*] Playing and socializing, chasing each other or knocking stones around [*] Swimming in schools [*] Bioluminescence [*] Song [*] Pitch and volume envelopes for each note in a song are specified in the genetic code, so songs will evolve as the species does. [*] Reworked creature fertility and energy so that the odds of survival and number of offspring is less influenced by random factors. [*] Creatures now remember the locations of food seen while exploring. [/list] FIXES [list] [*] Update translations for the new text added in the update. [*] Improved line-of-sight checks before creatures resort to pathfinding to prevent cases where creatures swim far up because their target is behind a small bump. [*] Fixed some errors with line of sight checks that could result in creatures not seeing food/mates that actually should have been visible. [*] Fixed error where color comparisons could be incorrect when checking how well a creature blends in with its environment. [*] Fixed error where bilateria spawn preset had incorrect 4x lifecycle count by default. [*] Fix: On rare occasions, creature models can freeze and end up floating permanently in the water. [*] Fix: On rare occasions, plant models can freeze and be unremovable by the player. [*] Fix: messages about species maturation and nonviability remain on the screen while the game closes down after exiting [*] Fix minor errors that could occur when the plankton cursor was outside of the game region and when displaying traits for certain creatures, which could impact performance. [*] Fix error that could cause some saves to fail to load. [*] Fix: boosting a creature creates offspring that are not initialized properly. [*] Fix error causing degraded performace and incorrect behavior when creatures who are playing with a rock knock it out of the ecosystem boundary. [*] Fix: creatures forget what they were doing upon loading a savegame. [*] Fix: all gifts turn into mushrooms upon loading a savegame. [*] Fix: when mushrooms are picked up to use as a gift, they are not held in the mouth but seem to float outside of the head. [*] Fix error where the games by friends panel would not disappear when it was supposed to. [*] Fix error that can occur when a creature is recovering from a staggered state and actively targeted by another predator. [*] Fix minor errors with bioluminescence and the creature editor. [/list]