The Behavior Update - Out Now!

Ecosystem

Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!

Hello everyone! After an extended open beta we're pleased to announce that the Behavior Update is out now for everyone! There are a lot of changes and fixes in the update, full patch notes below, but lets take a look at the new changes in the latest trailer. [previewyoutube=udH-1gQ8il0;full][/previewyoutube] PATCH NOTES FEATURES Increased creature autonomy: after learning first to swim and then to seek out targets, creatures enter a life stage in which they are more autonomous in their decision-making, attempting to fulfill their individual needs. The following new behaviors are now available to creatures: [list] [*] Finding shelter and resting [*] Building nests [*] Feeding on insects on the water surface [*] Gathering food to bring to their offspring [*] Playing and socializing, chasing each other or knocking stones around [*] Swimming in schools [*] Bioluminescence [*] Song [*] Pitch and volume envelopes for each note in a song are specified in the genetic code, so songs will evolve as the species does. [*] Reworked creature fertility and energy so that the odds of survival and number of offspring is less influenced by random factors. [*] Creatures now remember the locations of food seen while exploring. [/list] FIXES [list] [*] Update translations for the new text added in the update. [*] Improved line-of-sight checks before creatures resort to pathfinding to prevent cases where creatures swim far up because their target is behind a small bump. [*] Fixed some errors with line of sight checks that could result in creatures not seeing food/mates that actually should have been visible. [*] Fixed error where color comparisons could be incorrect when checking how well a creature blends in with its environment. [*] Fixed error where bilateria spawn preset had incorrect 4x lifecycle count by default. [*] Fix: On rare occasions, creature models can freeze and end up floating permanently in the water. [*] Fix: On rare occasions, plant models can freeze and be unremovable by the player. [*] Fix: messages about species maturation and nonviability remain on the screen while the game closes down after exiting [*] Fix minor errors that could occur when the plankton cursor was outside of the game region and when displaying traits for certain creatures, which could impact performance. [*] Fix error that could cause some saves to fail to load. [*] Fix: boosting a creature creates offspring that are not initialized properly. [*] Fix error causing degraded performace and incorrect behavior when creatures who are playing with a rock knock it out of the ecosystem boundary. [*] Fix: creatures forget what they were doing upon loading a savegame. [*] Fix: all gifts turn into mushrooms upon loading a savegame. [*] Fix: when mushrooms are picked up to use as a gift, they are not held in the mouth but seem to float outside of the head. [*] Fix error where the games by friends panel would not disappear when it was supposed to. [*] Fix error that can occur when a creature is recovering from a staggered state and actively targeted by another predator. [*] Fix minor errors with bioluminescence and the creature editor. [/list]