The Armor Update: Part 1

[img]{STEAM_CLAN_IMAGE}/30445865/af133e3659c0aaf84f71c9677233c7e32519a9fc.gif[/img] [h1]The Armor Update: Part 1[/h1] Part 1 of a larger armor/vehicle rework for [i]Broke Protocol[/i]. I don't have much to say here. Love working on this game. [h2]1.44 Changelog[/h2] [h3]Game Changes:[/h3] [list] [*] New per-seat weapon sets and view angles supported [*] Seat positions can now be parented under other objects like turrets [*] New TroopCarMG variants with mounted MG [*] Main battle tanks now have mounted MGs [*] Fixed some turret desync [*] Fixed some Alt-Fire issues [*] Fixed packet spam with flashlights/shields (thanks V-Skies) [*] Fixed some World Builder item previews [*] Added new movable gunner stance for seats [*] View angle limits on many vehicles improved/standardized [*] Fixed AI bypassing view limits [*] AI can now fire as passenger using guns or weapon mounts [*] Fixed furniture removal hack (thanks Alek) [*] Fixed some broken action menu buttons on furniture [*] Fixed Light items’ activation tied to day/night cycle (thanks V-Skies) [*] Updated Pathfinding library [*] Fixed keybind conflict with Voice and Drop (now J as in Jrop) [*] Minor Default/War map updates for new vehicles [*] Fixed broken map loading if a Place has no static objects [*] Remove some old test logging [/list] [h3]API Changes[/h3] [list] [*] Many weapon functions now take a seatIndex parameter (player.seat) [*] ShMountable.GetWeaponVector() => GetWeaponForward(int seatIndex) [*] ShMountable.HasWeapons => HasWeaponSet(int seatIndex) [*] ShEntity.Ground => ShEntity.GetGround() [*] ShPlayer.IsMount(...) => ShPlayer.IsControlledMount(...) [*] New ShPlayer.ViewAngleLimit => View angle limit for mount/seat/self [*] New ShPlayer.CanFire() [*] New ShPlayer.CanAltFire() [/list] [h2]Mod Updates[/h2] [img]{STEAM_CLAN_IMAGE}/30445865/ba849c94f85b5bd52e6ff80e43066783d8498749.png[/img] [h3]FIREARM PACK[/h3] The renowned [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3139063317]FIREARM PACK[/url] by sensitisation just updated. That's 45 quality weapon overrides for base weapons. Part 2 coming later!