The Goat is back in his next adventure! The challenge will be difficult, but only with your help he will be able to get to the top.
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[h2][b]Thank you very much for your help![/b][/h2]
Thanks to you, we learned what direction to develop our new game, so it's time for a small summary.
Let's start with what you most would like to be added to the game. The multiplayer mode is the most anticipated thing by you. At the very beginning we planned to add multiplayer as a competitive mode similar to Goat's Tale 1, however many of you have made it clear that you would like to play together with your friends on regular levels. That's why we decided to add this mode to the game. During the game, the second player will be able to become a special helper who will be able to build platforms on which the first player can move. This mode will work locally, but with Steam Remote Play it will also be possible to play online with friends.
Another thing was a more elaborate storyline. Now, after the first contact with the characters, they had nothing new to tell us later. We are now working on adding more dialogue to the game so that you can dig deeper into the story in the world we've presented.
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First surprise, we expected the game to be significantly too difficult for you. It turned out, however, that only every second player thinks so. Which is very good news for us.
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But we also do not forget about the players who want to enjoy the story and the exploration of the world. Since the release of playtests, we have significantly improved the physics in the game and added a much improved noob mode compared to Goat's Tale 1. From now on, in addition to the counter showing the strength of the jump, we have added special checkpoints that work similarly to the flags from the first part, however, you do not have to buy them and the checkpoint appears automatically after each jump, so that less advanced players will also be able to enjoy the game.
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To sum up, what you liked the most about the game. We are so glad you liked the gameplay and graphics. For some players, the music was the best, which is also what makes us very happy!
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A lot has changed in the game since playtests. We've fixed a lot of bugs, improved the graphics, fixed the interface elements, improved the tutorial, the settings work as needed, added a detailed manual, and much more. The game is almost finished and we plan to release an official demo soon.
Once again, on behalf of the entire team, I would like to [b]thank you for your help[/b]. If it weren't for you, we wouldn't have been able to make such a good game.