Terraforming Mars | Patch 2.0.4

Terraforming Mars

The taming of the Red Planet has begun! Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water.

[Incoming transmission] ...Water Treatment Plant Malfunction ...Deploying Repair Team ...Malfunction Resolved ...System Functioning at 130% Prior Levels [End of transmission] [img]{STEAM_CLAN_IMAGE}/32012641/2ce38e8d26409da83ebdea689c20f3616f78ca13.jpg[/img] [h1]Patch notes – 2.0.4.130025[/h1] This patch is focused on the draft and network improvements of Terraforming Mars. This release aims to target and address some of the game's main network issues faced today, whose most visible consequences are the draft locks. Many of the problems fixed were not specifically about the network, but the team needed to correct them to ensure that the game ran smoothly. We are already hard at work to implement another patch which should be released in a few months which resolved other bugs that aren’t linked to the network issues. This next patch will integrate all our fixes from months about major feedback from players like Helion’s problems. [b]Older saves are not compatible with this patch.[/b] [i]Your saves will crash on startup, so playing them will not be possible once the game has been updated. [/i] [h2]New features[/h2][list] [*] Share log button added in the Options menu for every platform. To share your logs with this new button, follow the instructions in the About Logs section. [*] Added "waiting for other players" banner during the draft [*] Changed the logic of color attribution. Colors are displayed according to each player's preferences. [*] Display loading percentage when loading a game. [/list] [h2]Bug Fixes[/h2] [list] [*] First, fix for the Draft softlock issue. [*] The game doesn’t crash in Solo, Local, or Online games if the player has a bad connection. [*] Reworking the avatar system to avoid network saturation. [*] If a player is missing time at the end of the game, they can't be kicked off during the scoreboard anymore. [*] In Draft mode, fixing broken UI cards while switching Draft. [*] Fixed errors due to packets being sent twice. [*] Improvements and fixes on network loss/reconnection. [*] Fixed chat history not fully displayed. [*] Fixed synchronization of achievements between the game and AsmoConnect. [*] Fixed issues on the “resume game” screen. [*] Fixed long chat messages breaking the chat. [*] Fixed the issue of being stuck at the beginning of solo mode. [*] Fixed crash during log-in screen. [*] Multiple improvements and fixes on draft workflow. [*] Fixed the popup with Lorem Ipsum in the main menu after logging into AsmoConnect. [*] Fixed the softlock of the chat stuck open. [*] Fixed the softlock where it was impossible to play after the load screen at the beginning of a new game. [*] Fixed the possibility of having the same color for two players. The game now always gives you your favorite color. [*] Network optimizations to prevent network saturation. [*] Fixed soft locks on the game requiring the player to reload or forfeit. [*] Fixed long delays after actions. [/list] [h2]Known bugs[/h2][list] [*] Invitation in-game can appear twice, it’s impossible to interact with the game, but it’s possible to reload the game in the resume menu. [*] Popup displaying “Game desynced, return to the main menu, you may reload the game to keep playing” appearing in a loop (you’ll need to restart the app if that happens) [*] Random softlock may appear during the game (go back to the main menu and reload the game). [*] After a forfeit, AI can be stuck and softlock the game. [/list] [h2]About logs[/h2] Log files have been improved with more information to help us fix more issues: don’t hesitate to share your save (when the game is local) and logs files when reporting a bug. [url=https://docs.google.com/document/d/126PFUWmVj1XFFYzwJhdx7JA7cdS0KYEwhFMsbLICKRo/edit#heading=h.6ebnd0r0cvik]Here is how to share your logs.[/url]