The taming of the Red Planet has begun! Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water.
[b]Mission Journal: Patch #2.1.0.130060
Date of entry: 24/08/2142[/b]
Today, a new deployment of infrastructure has been implemented to add additional information to inform and update terraformers on the status of their fellow colonists and details on their activities. A number of malfunctioning items on the base have been repaired to ensure optimal functions.
[i]Additional note: Home base has notified us of delivery delays caused by a new planet added to the colonization schedule. We have been promised optimizations to the delivery route to ensure the swift delivery of necessary resources.[/i]
[h2]Patch Notes — Terraforming 2.1.0.130060[/h2]
[h3]Warning![/h3]
[list][*] Ongoing matches from before this update will be lost. This is to implement improvements for network and stability for online games moving forward. We apologize for any frustration or inconvenience.[/list]
[h3]New features:[/h3]
[list][*] Special tiles’ tooltips give more info about the tile's lore and/or function.
[img]{STEAM_CLAN_IMAGE}/32012641/64a25e24171e91a2d6bb2eb51c99a3d5d94c3dd9.png[/img]
[*] New icons indicating the players’ presence have been added to understand players' reactivity better.[list][*] Green: The player is connected and in the game.
[*] Yellow: The player is connected but not in this game.
[*] Grey: The player is not connected.[/list]
[*] In draft mode, a new label shows to which player the remaining cards will be transferred.
[img]{STEAM_CLAN_IMAGE}/32012641/0eb467e022e1385679a6a41b33c941099d8a74aa.png[/img]
[*] A new tab in the game menu allows players to resume another game from the current game.
[img]{STEAM_CLAN_IMAGE}/32012641/8831abcc1229df23fdf123f3f91ec32b31c69504.jpg[/img]
[/list]
[h3]Bug fixes:[/h3]
[list][*] Players are no longer stuck after the last generation in a local game.
[*] Opening the Cards in hand interface during the Prelude phase doesn’t cause a softlock anymore.
[*] Opening the Cards in hand interface between 2 draft phases no longer breaks the UI.
[*] AIs cannot infinitely play Standard projects for free with Helion anymore.
[*] In local games or solo challenge mode, the score screen no longer gets stuck after the Greenery phase.
[*] It’s not possible to overpay a card with metal anymore.
[*] Merging AsmoConnect accounts doesn’t cause errors at login anymore.
[*] The “Cards played” and “Log” buttons don’t disappear anymore.
[*] The rewards icons on the Global parameters scales are properly positioned.
[*] Cards in hand and scoreboard cannot overlap during the endgame phase anymore.
[*] The main menu and the online menu cannot overlap anymore.
[*] In Solo challenge mode, if the player plays Tarsis, they get 2 MC production at the beginning of the game, as they should.
[*] The game doesn’t connect automatically to the first account logged on to the game but to the last to have launched a game. The game won’t be connected to any account if no account was connected for the last game played.
[*] It’s possible to delete saved games again.
[*] The “New feedback” feedback is not displayed anymore without a new message after loading a game.
[*] The label announcing the turn of the first player is not displayed after the endgame Greenery phase.
[*] The game doesn’t softlock after the endgame Greenery phase if the Log is open.
[*] In Solo challenge mode, the game doesn’t softlock after launching the game anymore.
[*] The order of players and corporations is now available for all players from the beginning of the Prelude phase.[/list]
[h3]Known issues:[/h3]
[list][*] Arrows in Tutorial 5 are not properly displayed.
[*] On the Elysium board, the special tiles’ tooltips are not properly displayed.
[*] The “View game state” button doesn’t have consistent behavior during the draft phase.
[*] Some screens can still overlap after several opening/closing.[/list]