Terraformers: Megastructures Out Now!

Terraformers

Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!

[h3]Megastructures DLC is finally OUT NOW![/h3] https://store.steampowered.com/app/2779050/Terraformers_Megastructures/ [previewyoutube=olomX8JtaFk;full][/previewyoutube] [h3]🚀 Features:[/h3] [list][*] [b]Develop[/b] - Decide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched. [*] [b]Build[/b] - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population. [*] [b]Optimize[/b] - Integrate your megastructure into the city and make it synergize with previously constructed buildings. [*] [b]Events[/b] - Make technical innovations to enhance your construction capabilities with 3 new events. [*] [b]Leaders[/b] - Reshape your Martian society into a construction-centered one with 3 new leaders. [*] [b]Projects[/b] - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology. [*] [b]Scenario[/b] - Take on the challenge of a new longer scenario. [*] [b]Music[/b] - Accomplish all of this while listening to a new music track.[/list] [h2]🌟PLAY NOW[/h2] https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/ [h2]📝 [u]V1.5.30 - Full Patch Notes[/u][/h2] [h3]New features and content[/h3] [list][*] New megastructure scenario. [*] New megastructure starting option. [*] 10 megastructures to build. [*] 3 new leaders. [*] 3 new events. [*] 6 new projects and an additional 4 tied to new leader skills. [*] 1 new music track.[/list] [h3]Base game[/h3] [list][*] Bug fixes and improvements [*] Fixed a bug where the negative support tooltip for far away locations was not always displayed. [*] Fixed a bug related to a negative event removing a trade route. [*] Fixed a bug about relocating mines from special resource locations. [*] Fixed a bug for the production of special resource locations. [*] Fixed a bug where the titanium production bonus would not be removed when removing the building. [*] Fixed a bug where the cost of a building would not be paid on construction in some rare specific conditions. [*] Fixed a bug where the technology counter would display a large number. [*] Fixed a bug where the planet would spin in the wrong direction after clicking an action button in some cases. [*] Improved leader shortcuts for gamepads. [*] Improved city ambiences sfx.[/list] [h3]Balance changes[/h3] [list][*] Lowered the food cost of population from 30 to 25. [*] Lowered the amount of food that the different starting conditions start with. [*] Reduced the amount of food-discovery events in the early game by 1 event. [*] Increased the amount of population required for the Refugee crisis event from 20 to 25. [*] Lowered the cost of the Athlete Training Complex from 8 to 7 water. [*] Reduced the spread duration of Deinococcus from 9 to 8 turns. [*] Beatrix’s radiation treatment centers now give 2 radiation protection to the city instead of 1. The cost is increased from 1 to 4 science. [*] Lowered the cost of Regolith Burner from 13 titanium to 12 titanium. [*] The embassy now generates 2 support by default instead of 0. Lowered the support it generates per trade route in that city from 2 to 1. [*] Reduced the cost of the luxury workshop from 23 to 22 silicates[/list] Have fun! -Asteroid Lab & Goblinz Publishing