Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!
[h3]Megastructures DLC is finally OUT NOW![/h3]
https://store.steampowered.com/app/2779050/Terraformers_Megastructures/
[previewyoutube=olomX8JtaFk;full][/previewyoutube]
[h3]đ Features:[/h3]
[list][*] [b]Develop[/b] - Decide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched.
[*] [b]Build[/b] - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population.
[*] [b]Optimize[/b] - Integrate your megastructure into the city and make it synergize with previously constructed buildings.
[*] [b]Events[/b] - Make technical innovations to enhance your construction capabilities with 3 new events.
[*] [b]Leaders[/b] - Reshape your Martian society into a construction-centered one with 3 new leaders.
[*] [b]Projects[/b] - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology.
[*] [b]Scenario[/b] - Take on the challenge of a new longer scenario.
[*] [b]Music[/b] - Accomplish all of this while listening to a new music track.[/list]
[h2]đPLAY NOW[/h2]
https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/
[h2]đ [u]V1.5.30 - Full Patch Notes[/u][/h2]
[h3]New features and content[/h3]
[list][*] New megastructure scenario.
[*] New megastructure starting option.
[*] 10 megastructures to build.
[*] 3 new leaders.
[*] 3 new events.
[*] 6 new projects and an additional 4 tied to new leader skills.
[*] 1 new music track.[/list]
[h3]Base game[/h3]
[list][*] Bug fixes and improvements
[*] Fixed a bug where the negative support tooltip for far away locations was not always displayed.
[*] Fixed a bug related to a negative event removing a trade route.
[*] Fixed a bug about relocating mines from special resource locations.
[*] Fixed a bug for the production of special resource locations.
[*] Fixed a bug where the titanium production bonus would not be removed when removing the building.
[*] Fixed a bug where the cost of a building would not be paid on construction in some rare specific conditions.
[*] Fixed a bug where the technology counter would display a large number.
[*] Fixed a bug where the planet would spin in the wrong direction after clicking an action button in some cases.
[*] Improved leader shortcuts for gamepads.
[*] Improved city ambiences sfx.[/list]
[h3]Balance changes[/h3]
[list][*] Lowered the food cost of population from 30 to 25.
[*] Lowered the amount of food that the different starting conditions start with.
[*] Reduced the amount of food-discovery events in the early game by 1 event.
[*] Increased the amount of population required for the Refugee crisis event from 20 to 25.
[*] Lowered the cost of the Athlete Training Complex from 8 to 7 water.
[*] Reduced the spread duration of Deinococcus from 9 to 8 turns.
[*] Beatrixâs radiation treatment centers now give 2 radiation protection to the city instead of 1. The cost is increased from 1 to 4 science.
[*] Lowered the cost of Regolith Burner from 13 titanium to 12 titanium.
[*] The embassy now generates 2 support by default instead of 0. Lowered the support it generates per trade route in that city from 2 to 1.
[*] Reduced the cost of the luxury workshop from 23 to 22 silicates[/list]
Have fun!
-Asteroid Lab & Goblinz Publishing