Talented 0.14 Update - Thumbs of Steel

Talented

Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?

Greetings Talented Gamers! Seems like a fine day to drop an update, and it's a doozy! [b]Gamepad Support[/b] Talented now fully supports Xbox and PlayStation Gamepads! [img]{STEAM_CLAN_IMAGE}/44388421/a781e271eb8d94e20a84e458c3009c18a2a3c9e7.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/6dc87fdc374f35315141fed4554ac7ca6814ece9.png[/img] [b]Challenges[/b] There's a grand total of [b]24 New Challenges[/b] dropping in this update, highlights include [list] [*] Build a Deck of Abilities as Alchemist and draw random spells you've crafted [*] Finally find out what it feels like to be a [b]RANGED[/b] Warrior [*] Fight a Boss uniquely tailored for each of the Classes [*] [i]Become[/i] the Talented dungeon and spawn enemies to defeat the Summoner [/list] [img]{STEAM_CLAN_IMAGE}/44388421/b23ca32b6ad27ccc1d928720652873eb9565c0b1.gif[/img] Of course, more challenges means more rewards! This update brings [b]14 new Legendary Talents[/b] and [b]10 new Skins[/b] to collect! [img]{STEAM_CLAN_IMAGE}/44388421/de6528d5ffb615e8fdaa8bd3362ab342e4add5cc.gif[/img] [b]Talent Package Rerolls[/b] Tired of being forced to take Packages that don't fit with your build? The answer is simple... Reroll them away! [img]{STEAM_CLAN_IMAGE}/44388421/7ceeab45aea8a41e27d0eb01b6306f51b3b941a9.gif[/img] Better yet, you can now discover Bonus Packages that grant even more Rares! [b]New Stuff![/b] Every Class is getting some love this time with 16 new Talent Packages coming to town... [b]Archer[/b] is getting a Package exclusively for their Traps, including the capstone Talent [Mystery Egg] that allows your Traps to Activate your Collector Talents! [img]{STEAM_CLAN_IMAGE}/44388421/f8ea98a648eaefc082dbcd803287e472e4f6c8b4.png[/img] [b]Wizard[/b] is getting Ability Crit back! Not only that, there's special support for it including a screen clearing Ability that just can't stop critically striking! [img]{STEAM_CLAN_IMAGE}/44388421/b4b263036fbb0e671bfb3e34b8367ef2ec2914fb.png[/img] [b]Warrior[/b] will be striking fear into their enemies with this package, better yet applying Feared to enemies that are already running away is about to become a good thing! [img]{STEAM_CLAN_IMAGE}/44388421/dc2ce3757797d35ef4d63a7568515546c3005678.png[/img] Some [b]Summoners[/b] like Blobs, some Summoners like Flies... And they'll both be getting a Package in this update! [img]{STEAM_CLAN_IMAGE}/44388421/81de6ba7ddd823eeff2db706217d3e1091a48682.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/dd6e2b8c9750f6835ea0d66a373185b28a6b1b76.png[/img] [b]Bandit[/b] is getting 3 new Packages! One to upgrade and expand the Rounds Talents (that let you fire cool stuff like Saw Blades and Fireworks). [img]{STEAM_CLAN_IMAGE}/44388421/b56a0bdd90369781568ff5a8a0889bf88f94110f.gif[/img] One to upgrade the Shop, even allowing it to stock things from other Talent Packages. [img]{STEAM_CLAN_IMAGE}/44388421/2c7c705038efdc063312fe390926f035ce1d670a.png[/img] And one that should be some much needed power for Abilities, including a brand new Ability that has [i]infinite scalinggg[/i]. [img]{STEAM_CLAN_IMAGE}/44388421/ea90e125304673d55aba9f240a8be8a64d42935c.png[/img] [b]Alchemist[/b] is a big winner this update with 5 new Packages! Not only will he be getting one for each Ability Type (Bolts, Lances, Waves and Novas)... [img]{STEAM_CLAN_IMAGE}/44388421/332361fd51f64eacebdce2b5b67f64c3fd54c2f6.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/43c879e6c6f9df158c9d2369ca2979249499599b.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/08e406fff6ca32aa799f1a48ddf9b0493d01415e.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/59a4fbdc841c10e42d5170f0bde9b9f251fe2445.png[/img] ...but he'll also be getting access to some brand new Runes... [img]{STEAM_CLAN_IMAGE}/44388421/baf88f13e051c869eb0e0aca588d0b82f46f3c8f.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/984d7bf913f49bac9b4874235ec032320fb9d83b.png[/img] [b]Balance[/b] Another lighter set of balance changes this time around, focussed on the most important balance issues while giving the new packages time to shine. With all of the Talent Packages in for Archer, Wizard, Warrior and Summoner you can expect a more thorough set of changes next update... [b][i]Archer[/i][/b] [list] [*] Added a cap on the maximum number of traps each Ability can create of 15 per Ability [/list] [b][i]Wizard[/i][/b] [list] [*] Backtrack has moved to one of the new Talent Packages [*] New Ability added to the Base Package [img]{STEAM_CLAN_IMAGE}/44388421/150adbdc238524a2546d136c47060ac019394a41.png[/img] [/list] [b][i]Summoner[/i][/b] [list] [*] Squelchomega (Summon Mega Blob) Health Points reduced to 20 (from 30) [*] When Squelchomega splits the Lil Blobs will now correctly have 10 Health Points (up from 5) [/list] [b][i]Bandit[/i][/b] [i]After listening closely to feedback on Bandit and playtesting ourselves we agree that Bandit is far too reliant on Reload Speed Up Talents. We've increase his base Reload Speed and significantly nerfed Reload Speed Up Talents, shifting power to his Abilities instead.[/i] [list] [*] Base Reload Time reduced to 1.75s (down from 2.0s) [*] Reload Speed Up Talents reduced to 6% (down from 8%) [*] Attack Speed granted by Reload Speed Up Talents when Reload Time is reduced below Attack Speed reduced to 3% (down from 8%) [*] Excavate damage increased to 250 (up from 100) [*] Excavate delay reduced to 1.75s (down from 2.0s) [*] Excavate Cost reduced to 15 (down from 20) [*] Excavate Explosion Size increased by 20% [*] Bottoms Up damage increased to 10 (up from 1) [*] Powder Keg cooldown reduced to 8s (down from 15) [*] Powder Keg Explosion Size increased by 20% [*] Quick Draw cooldown reduced to 3s (down from 5s) [*] Quick Draw Attack Speed increased to 75% (up from 60%) [*] Make It Rain cost increased to 10 (up from 8) [*] Make It Rain bullets fired increased to 12 (up from 10) [*] Mining Operation cost increased to 10 (up from 5) [/list] [b][i]Alchemist[/i][/b] [list] [*] Reduced the base Charges of all Nova Abilities to 5 (down from 8) [*] Conservation now increases the Charges of an Ability by 50% (instead of 8) [*] Archaeologist has been reworked to have a 35% chance to not destroy the Rune when it is detonated instead of creating another one [*] Replenish Activation Chance reduced to 25% (down from 50%) [/list] [b][i]Challenges[/i][/b] [list] [*] Changes the Rare pool in Curse of Luck to no longer contain Efficacy and added Spell Thirst and Ethereal Calling. [/list] [b]Bug Fixing/Quality of Life[/b] [list] [*] Mega Blobs have a new look [*] All Talents and their quantities can now been viewed on the Run Info Panel [*] Brutality will no longer grant Warrior permanent Size when it activates [*] 2 for 1 will no longer give a Talent Point instead of granting double value from Talent Points purchased from the shop [*] Fixed a bug that stopped the Eureka Talent from functioning [*] Fixed a bug allowing the Archer to create Orbital Arrows beyond the cap [*] Fixed a bug stopping Ability Tags from displaying on Potion Abilities in the Alchemist's Core Talents [*] Fixed a bug stopping the Replenish Talent from functioning [*] Tronks will no longer occassionally lose Health Points when regenerating [*] Elementals will now correctly deal the damage displayed in their tooltip [*] The Achievement MVP can no longer be unlocked on classes other than Summoner [*] Removing Herbs from a recipe on the crafting screen will no longer increment the Herbalism Achievement [*] Finest Leather will now correctly increase the Activation Chance of Gust Quiver [*] True Ending will no longer appear (several times) in the Spooky Scary Talent Package [*] Corrected the size of the Ice Bolts created by Crystal Wand [*] Entering the Eternal Nightmare from the stats screen will no longer stop you from seeing the Overview after dying in the Eternal Nightmare [*] Fixed a bug causing Status Effects to incorrectly apply to duplicated enemies from Vortech Shrink Ray [*] Fixed Various Typos and Grammar issues [/list] [img]{STEAM_CLAN_IMAGE}/44388421/bd514ddf17fb9bf4fa06a65da1243e21de10ef58.gif[/img] That's a wrap! Looking forward to hearing all of your feedback - We'll be hotfixing the major bugs and balance issues as usual. Already looking forward to revealing what's to come in 0.15, We know some of you have been waiting [i]Endlessly[/i] for one of the features... [i]Stay Talented[/i]