Devlog #57 - Master Controller

Talented

Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?

Hello Talented Gamers! What an eventful update launch we've had this time! The Endless Replayability Fest has added even more members to our community and we're very thankful for all of the new feedback and ideas that have come with that! Speaking of the new... let's take a look at what is coming in the 0.14 update! [b]Gamepad Support[/b] One of the most requested features of all time is finally dropping, Talented is getting full Controller Support. All menus, the Talent Tree and the core Gameplay itself will be navigable using a Gamepad so there's quite a bit to implement! We'll be releasing it early to our [url=https://steamcommunity.com/app/2435090/discussions/0/6273018183381089944/]Beta Testers[/url] so do sign up if you want to help us forge ahead with that! [b]The Talent Drop[/b] We have our biggest Talent Package drop ever planned in 0.14. Every Class will be getting some love with: [list] [*] 2 New Talent Packages for Archer [*] 2 New Talent Packages for Wizard [*] 2 New Talent Packages for Warrior [*] 2 New Talent Packages for Summoner [*] 3 New Talent Packages for Bandit [*] 4 New Talent Packages for Alchemist [/list] We're particularly excited for the new Alchemist Packages which will each focus on enhancing one of the four core Ability Types. [img]{STEAM_CLAN_IMAGE}/44388421/186eb6185ad9fd23bd8e410732b66f6310475426.gif[/img] [b]Trials of Today[/b] More Challenges are coming! We're mostly happy with how the first 3 of each Class' Challenges landed (even if there are a few balance outliers that we will continue to address!), so we'll be trying to hit the same mark with out new ones. You can expect 4 new Challenges for each Class, which means more Skins and more Legendary Talents to unlock! Yipee! [b]Peak Performance[/b] As we add more and more stacking systems to the Talented Combat system it's only natural that we run into performance issues. We've dedicated time in the 0.14 development cycle to improve performance (especially in Eternal Nightmare). [img]{STEAM_CLAN_IMAGE}/44388421/bd514ddf17fb9bf4fa06a65da1243e21de10ef58.gif[/img] Of course you can expect the usual burst of Achievements, Bug Fixes, Balance Changes and QoL improvements. We'll be going into more detail on all of this with our future devlogs, until then... [i]Stay Talented[/i]