Devlog #65 - Teleportation

Talented

Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?

Greetings Talented Gamers! We're hare at work bringing a new core feature to Talented's standard mode, and I'm here today to reveal what it's all about! Ready to take the leap into our new... [b]Portals[/b] [img]{STEAM_CLAN_IMAGE}/44388421/27fea376faca57ca2af9c7edaba62a4aa04cfd46.gif[/img] Portals are our brand new game-warping system that will give you access to as many alternate Talent Tree realities. Finally, you will be able to get all of the Talents your hear desires. [img]{STEAM_CLAN_IMAGE}/44388421/20cac032e0067e5d694c828b5dbb9cddf0ce3557.png[/img] Each Portal comes with an additional bonus, some are simple bonuses that you'll be happy to see but some can weaken enemies or allow you to prolong the run by making you invincible for a Night. [img]{STEAM_CLAN_IMAGE}/44388421/a74083f6dc8eadc5fde0138280b255021ee0eea1.png[/img] [img]{STEAM_CLAN_IMAGE}/44388421/b7bb3c1c36d7701bf570727576f4ff426a3bd052.png[/img] Portals will appear at the very top of the tree, so we only expect them to come into play in runs that are going particularly well or are on high mastery levels. Of course they will also play a big role in the upcoming Infinite Mode too... [img]{STEAM_CLAN_IMAGE}/44388421/ee7590721f143e3966b133686d7dc9ff56763122.png[/img] To make them more accessable we've also reduced the size of the standard Talent Tree by around 25%. This is still [i]huge[/i] (with an average of 750 Talents!), we don't expect this to make a difference in 9/10 runs, but of course we will be monitoring internal and external feedback to make sure this is an overall positive for the game. [img]{STEAM_CLAN_IMAGE}/44388421/186eb6185ad9fd23bd8e410732b66f6310475426.gif[/img] [b]Inflation[/b] We've recieved quite a bit of positive feedback on the Bandit changes made last update - Abilities seem more viable in general, and we've made some progress untying him from Reload Speed Up talents, but there's still more to do! [img]{STEAM_CLAN_IMAGE}/44388421/966a6e7c18d22c9b0ccaeae18d69460bea4f1fea.gif[/img] One of the main issues this has uncovered is an unbalance in the way Bandit uses the Shop. Currently the Shop is okay/weak in the early game and a Talent printing machine in the late game once your Gold economy gets going. We want Shops to feel appropriately powerful with meaniningful choices at all stages, so we're overhauling the costing and adding some new mechanics to try and reach that goal. [list] [*] The Gold cap has been removed [*] All Shop Talent prices now increase by 10% after every purchase (scaling multiplicatively) [*] Removed the cap on reroll costs, rerolling now increases in price by 50% after each reroll (scaling multiplicatively) [*] Base Cost of Common Talents reduced to 5 Gold (down from 15) [*] Base Cost of Rare Talents reduced to 10 Gold (down from 30) [*] Base Cost of Ability Talents reduced to 25 Gold (down from 60) [*] Base Cost of Epic Talents reduced to 25 Gold (down from 100) [*] Base Cost of Legendary Talents reduced to 50 Gold (down from 250) [/list] The lower prices should make openning a Shop more valuable in the early game, and the Gold scaling should stop Shops offering an easy way to obtain 100+ Talents per Night later on. These changes are already live on the [url=https://steamcommunity.com/app/2435090/discussions/0/6273018183381089944/]Community Branch[/url], so anyone who's interested can get their hands on them right away! [img]{STEAM_CLAN_IMAGE}/44388421/bd514ddf17fb9bf4fa06a65da1243e21de10ef58.gif[/img] Another day, another devlog... Next time we'll be revealing the new Infinite Mode and a much requested rework to the Alchemist's Rune Talents! Until then... [i]Stay Talented[/i]