"Taking Control" Update now LIVE

9-Bit Armies: A Bit Too Far

Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

[img]{STEAM_CLAN_IMAGE}/44711053/e6cd276858e4681e53486bfee8aaff709018a5da.png[/img] Commanders, A new update this week introducing a long requested feature allowing you to switch dynamically between "modern" and "classic" control schemes. We have also made some improvements to sound design, more bug fixes and fixed up the Norwegian translation. [h2]New "Modern" vs. "Classic" Hotkey Options[/h2] We have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything. [img]{STEAM_CLAN_IMAGE}/44711053/374e3e03091e6aa619915cca122b6acde016d4a8.png[/img] [img]{STEAM_CLAN_IMAGE}/44711053/1c0130d71df87143a7a712e7e2930d49e2026ae1.png[/img] [h2]Fixes and Misc.[/h2] [list] [*] Added Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling. [*] Added support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time. [*] Blue bars and $ amounts on resource nodes no longer display during camera cinematic cut scenes [*] Fixed Norwegian translations that were mistakenly converted to Dutch. [/list]