Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
9-Bit Armies - "Golden Hour" Update now LIVE
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
[h2]Campaign[/h2]
[list]
[*] Increased gold timer from 30 minutes to 40 minutes for Overlords mission 11.
[*] Fix for campaign mission objective stars looking "squished" in the upper left corner UI.
[/list]
[h2]Improvements[/h2]
[list]
[*] Improved border around text boxes to allow for additional space on the left and right of text.
[*] Improved helicopter unloading so that units will not expand into a straight line, but instead group around the helicopter in a circle.
[*] Removed extra black/unplayable space around edges of most maps.
[/list]
[h2]Achievements[/h2]
[list]
[*] Added new feature (at startup main menu) to verify all stat-tracked achievements (like The Big Eight) are awarded if previously completed.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixes for green/red cells in placement build grid sometimes not appearing to line up with the legal placement positions of structures
[*] Fix for cinematic system not being aware when a target object is deleted
[*] Fix for main menu buttons not animating after playing a replay
[*] Fix for Operation: Thunderbolt daily challenge being impossible
[*] Fixed replays so ESC to bring up options menu works after a replay has finished playing, or seeked backwards
[*] Fixed replays so all unit and struture 3D SFX properly play, instead of just for certain players
[*] Fixed issue which caused a crash when using the timeline bar to seek to the end of the replay.
[*] Fix with WASD and Arrow key camera scrolling to work after a replay has ended and after a replay has ended and then the replay is restarted
[*] Fix for quickmatch failing to connect after hosting or joining a LAN game
[*] Fix for game resolution changing unexpectedly when alt-tabbing
[*] Possible fix for stretched structure tooltips
[*] Fix for incorrect resolution list showing in the video options dialog when the user selects a different monitor
[*] Fixed civilian transport not spawning after reloading sentinel mission 5.
[*] Fix for picking bad cross spawn locations on Sand Trap and Shark Tooth Bay in Quickmatch.
[*] Fix for not remembering the preferred GPU if the GPU order changes
[*] Fix for not defaulting to a discrete GPU in preference to an AMD integrated GPU
[*] Fix for video options dialog resolution list when using a GPU that has no display outputs attached and is instead using the display output of a different GPU. Fix for video options dialog sometimes showing the incorrect native resolution when selecting full-screen borderless window option
[*] Fixed Map Editor to correctly play audio on animations.
[/list]