Hello Knights!
Before we get into the details for [b]Update 2.1[/b], we wanted to remind everyone about our Makeship Steward Plushie campaign!
[url=https://www.makeship.com/petitions/steward-ember-knights-1][img]{STEAM_CLAN_IMAGE}/38096630/a84ec0ebfcf710431ea0e95270a43d25c948047b.png[/img][/url]
If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
[h2][url=https://www.makeship.com/petitions/steward-ember-knights-1]Makeship Steward Plushy Campaign - Pledge Here![/url][/h2]
Ok, now on to the details for [b]Update 2.1![/b]
[img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img]
[h1]Complete Patch Notes[/h1]
Note: items marked with 🔥 are a result of player feedback.
[h2]Balancing & Minor Adjustments[/h2]
[h3]Skills and Upgrades[/h3]
[list][*]Molten Boulder[list][*]Updated to allow the manual detonation of the boulder for a short duration after casting[/list][*]Ronin Reflex 🔥[list][*]Updated for better clarity as to when an attack can be countered[*]Increased the window for countering an attack[*]Increased the invulnerability window after countering an attack[*]Updated to allow countering to destroy nearby projectiles[/list][*]Phantom Spear - Upgrade 2 🔥[list][*]Updated to perform an explosion at the first enemy contact and continue traveling[/list][*]Will of the Architect - Upgrade 2 🔥[list]Added energy waves to cover a greater range of damage[/list][*]Will of the Architect - Ultimate Upgrade[list]Added Judgment to the list of random skills that can be performed[/list][/list]
[h3]General[/h3]
[list][*]Relic Refinement 🔥[list][*]Improved the flow for upgrading a relic multiple times
[*]Moved relics that can't be upgraded to the bottom of the list[/list][*]Daily Dungeons[list][*]Added 35 new Dungeons[*]Increased the token rewards for difficult Dungeons[/list][*]Removed relics from the Boss Rush relic pool that aren't applicable 🔥
[*]Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
[*]Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
[*]Updated a bunch of cutscenes to only show once
[*]Increased the chance for a secret room to appear in a layout 🔥
[*]Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
[*]Reduced the speed growth on the Laser Drones 🔥
[*]Added Ash to the progress of each save slot
[*]Added unique art for each save slot
[*]Updated the DLC main menu
[*]Updated Arlan's dialogue in the DLC worlds
[*]Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
[*]Various localization improvements 🔥[/list]
[h2]Bug Fixes[/h2]
Last but not least, we squashed a big bunch of bugs.
[list][*]Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
[*]Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
[*]Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
[*]Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
[*]Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
[*]Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
[*]Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
[*]Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
[*]Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
[*]Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
[*]Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
[*]Fixed a few multiplayer visual issues related to the start of endless looping
[*]Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
[*]Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
[*]Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
[*]Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
[*]Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
[*]Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
[*]Fixed a bug with Oukranos' freeze palette not displaying
[*]Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
[*]Fixed a few visual issues with Summon Geo when traveling near pits or dashing
[*]Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
[*]Fixed an issue with Hydra where it's unable to cook food
[*]Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
[*]Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
[*]Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
[*]Fixed a few visual issues with Will of the Architect's charge and slam attacks
[*]Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
[*]Fixed a bug with Pyromancer where its fireballs could continue after killing it
[*]Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
[*]Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
[*]Fixed a few additional and random visual issues with Pyromancer's fireballs
[*]Fixed a few visual issues with Offense Bot
[*]Fixed a bug with Power Pod's sweep attack animation not being displayed
[*]Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
[*]Fixed a few visual issues with Jokame's projectile and VFX
[*]Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
[*]Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
[*]Fixed a few visual issues with Webbling Hive's burst attack indicator
[*]Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
[*]Fixed a few visual issues with projectiles in Boss Rush 🔥
[*]Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
[*]Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
[*]Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
[*]Fixed an issue with a few rooms in Simulan where their bounds were incorrect
[*]Fixed a few issues with how defeated enemies were being calculated 🔥
[*]Fixed a few visual issues with the Skill Convergence's particle effects 🔥[/list]
That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
-Doom Turtle
[img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img]
[h1]Join the Community![/h1]
As always, if you want to stay on top of the news, be sure to follow us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]!
And of course, join our [url=https://discord.gg/emberknights]Discord[/url] and share your thoughts on the update!