Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.
Hello Knights!
Before we dive into the details for [b]Update 1.5 - For The Players[/b], we have some exciting news! Ember Knights has joined [b]PixElated Fest[/b], going live at 1:00 pm EST (10:00 am PST) today!
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[i]We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Ember Knights joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.
Check out the official line-up and more information about the event here: [url=http://pixelatedfest.com]http://pixelatedfest.com[/url]/[/i]
Ok, now on to the details for [b]Update 1.5 - For The Players![/b] Reminder, this is our last update before [url=https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/][b]Ember Knights 2.0 - Wrath of the Architect![/b][/url]
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It's hard to believe that it's already been a year since we launched Ember Knights 1.0! Despite the Stewards working tirelessly to maintain the Nexus, they've also been noticing all the heroic work you've been putting in and they took the time to give you a little gift!
When you fire up 1.5, you'll see a couple Stewards ready to present you with their little token of appreciation!
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[h1]Complete Patch Notes[/h1]
Note: items marked with 🔥 are a result of player feedback.
[h2]New Content and Features[/h2]
[h3]Save & Quit 🔥[/h3]
Quit from pretty much anywhere and be able to resume your run at a later date!
[h3]Multiplayer Improvements 🔥[/h3]
[list][*]Updated a bunch of achievements and challenges in multiplayer games so clients also get credit for unlocking the achievement
[list][*][b]Weapons Training[/b] - Unlock your first new weapon
[*][b]Record Keeper[/b] - Unlock the Compendium
[*][b]A Fire Ignited[/b] - Restore Ember to the Ember Tree
[*][b]Orbs Orbs Orbs[/b] - Identify your first Relic Orb
[*][b]Strange Markings[/b] - Identify your first Skill Tablet
[*][b]Master at Arms[/b] - Unlock all weapons
[*][b]Weapon Engineer[/b] - Unlock weapon modding[/list][*]Updated to award clients with Care Package relics
[*]Updated to award clients with Mimic King's Consort for beating the minigame
[*]Updated to award clients with Bob's Containment Field for completing the broken jar sequence
[*]Updated so clients get credit for discovering relic orbs
[*]Updated to still spawn skill tablets if any of the players still need it
[*]Updated the Marvin sequence so it plays any sequences that have not been seen by a client
[*]Updated to allow players to use their last equipped weapon
[*]Updated the player select screen to support choosing your player color from your color presets
[*]Added Rejoin to the multiplayer menu in the Main Menu
[*]Updated Steam invites to support reconnects
[*]Updated the HUD so the player’s is always on the left
[*]Updated the HUD and boss health bars to hide when the player runs behind them
[*]Updated the Options menu and added a settings tab[/list]
[h3]Revive Improvements 🔥[/h3]
[list][*]Automatic revives after 3 combat rooms
[*]Updated the HUD to display the correct revive message[/list]
[h3]Visual Clarity Improvements 🔥[/h3]
[list][*]Updated the player indicator to show a ring and arrow that match the player’s flame color
[list][*]Added a toggle in the Options menu to turn this on or off[/list][*]Added a dimmer to the Options menu for adjusting the opacity of the HUD[/list]
[h3]Mouse Functionality Improvements 🔥[/h3]
[list][*]Added mouse functionality to all remaining screens
[list][*]Selectors (skill, relic, stat)
[*]Relic refinement selector and shop
[*]Dialogue advancing
[*]Ember Shrine
[*]Offering Pit
[*]Cinematic replay[/list][/list]
[h3]Ember Tree UI Improvements 🔥[/h3]
We reworked the Ember Tree UI to look more like the Ember Shrine and function like the weapon modding UI. We also added your current upgrades to the Ember Tree tooltip, so you no longer need to open the UI just to see what upgrades you have equipped.
[h3]Golden Steward[/h3]
As a fun little bonus, you can now encounter Goldie throughout a run. Defeat this glittery little loot Steward and he'll be sure to reward you with his stash of gold!
[h3]Special Anniversary Steward Gift & New Player Color 🔥[/h3]
It's been about a year since we released 1.0 and the Stewards have been paying attention to all your hard work over this past year. They've worked really hard on a neat little present for you and it can be found on your first visit back to the Nexus!
[h2]Balancing & Minor Adjustments[/h2]
Before we talk about the balancing changes, we'd like to extend a heartfelt thanks for everyone that tested these changes on the experimental beta branch and provided their thoughts. The feedback was incredibly valuable! ❤️
[h3]Skills 🔥[/h3]
[list][*][strike]Updated ultimate upgrades to no longer automatically equip after 2 upgrades are equipped[/strike][list][*][i]Being reverted in Hotfix 1.5.1[/i][/list][*][strike]Removed upgrade options from the skill selectors in Scoggfirth[/strike][list][*][i]Being reverted in Hotfix 1.5.1[/i][/list][*]Updated a bunch of individual upgrades:[list][*][b]Blast Bomb Upgrade III[/b] - Reduced damage on the 3 bombs by 50%
[*][b]Knight's Charge Ultimate Upgrade[/b] - Requires hitting unique enemies to refresh
[*][strike][b]Warrior Wisps Upgrade III[/b] - Reduced healing by 50%[/strike][list][*][i]Being reverted in Hotfix 1.5.1[/i][/list][*][b]Hailstone Armor Upgrade III[/b] - Invulnerability clears after 4s or when you attack or cast another skill
[*][b]Ballista Upgrade II[/b] - Reduced damage on the 3 arrows by 33%
[*][strike][b]Ballista Upgrade III[/b] - Reduced healing from 2 to 1 with a maximum of 15 HP per Ballista. Added a 5s cooldown[/strike][list][*][i]Being reverted in Hotfix 1.5.1[/i][/list][*][b]Judgment Upgrade I[/b] - Reduced damage on the additional set of lightning bolts by 50%
[*][strike][b]Seek and Destroy Upgrade II[/b] - Reduced healing by 50%[/strike][list][*][i]Being reverted in Hotfix 1.5.1[/i][/list][*][b]Cloak and Dagger Upgrade I[/b] - Reduced damage on the 3 daggers by 33%
[*][b]Arlan's Lucky Dice Upgrade I[/b] - Set a limit of 1 food item and 1 stat gem per room
[*][b]Arlan's Lucky Dice Upgrade II[/b] - Set a limit of 2 Wisps and 1 Ballista. Additional rolls will replace the current Wisp or Ballista
[*][b]Arlan's Lucky Dice Ultimate Upgrade[/b] - Updated to require a perfect cast. Second dice deals 75% damage
[*][b]Soul Siphon Upgrade II[/b] - Reduced damage on additional lasers by 50%
[*][b]Gravity Well Upgrade I[/b] - Reduced the range of the laser. Updated the distance to be controlled by the charge time[/list][/list]
[h3]Relics[/h3]
[list][*]Updated the following relics:[list][*][b]Spell in a Bottle[/b][list][*]Removed the ability for the projectiles from this relic to refresh skills
[*]Reduced projectile damage from 25 to 15[/list][*][b]Magic Tome[/b][list][*]Reduced AOE damage from 25 to 20[/list][*][b]Pristine Band[/b][list][*]Reduced base health gain from 5 to 3[*]Reduced max owned from 5 to 4[/list][/list][/list]
[h3]General[/h3]
[list][*]Suppression Obelisk changed from lifetime to hit counter
[*]Added a skill selector or relic refinement to empty secret rooms 🔥
[*]Added number of loops and chain of perfect rooms to the summary screen 🔥
[*]Added a windowed option 🔥
[*]Reduced the volume on the company logos 🔥[/list]
[h2]Bug Fixes[/h2]
Last but not least, we fixed a few pesky bugs.
[list][*]Fixed a bug where killing enemies wasn’t updating the relic orb enemy kill counter on the save slot 🔥
[*]Fixed a bug where enemies could become pulled before finishing their spawn animation 🔥
[*]Fixed a bug with Praxis where he could occasionally teleport out of the room 🔥
[*]Fixed a bug with Shared Fate and Praxis buffed enemies where players would take more damage than they should 🔥
[*]Fixed a bug with Effigeist where his HP would increase after being frozen
[*]Fixed a bug with Hypercharger where his attack indicators could become displaced
[*]Fixed a bug with Hailstone Armor’s Ultimate Upgrade where the ice ring could permanently freeze elite and champion enemies 🔥
[*]Fixed a bug with Judgment’s Ultimate Upgrade where Praxis could take damage when he’s no longer visible in the room 🔥
[*]Fixed a few issues with cursed relics and their cleansed versions where they weren’t being tracked consistently in the Compendium 🔥
[*]Fixed some minor visual issues with the Knight when equipped with the Rift Hammer
[*]Fixed a bug where skipping a selection in a selector could cause the game timer to resume ticking 🔥
[*]Fixed a few multiplayer bugs related to the intro sequences for Praxis
[*]Fixed a multiplayer bug where clients would only take 1 damage from Defense Bot’s projectile attack 🔥
[*]Fixed a multiplayer bug where clients could identify Soul Siphon and Gravity Well again if the host hasn’t unlocked them yet 🔥
[*]Fixed a multiplayer bug where some clients could not see the destroyed Volt buff
[*]Fixed a bug where the button mapping for skill upgrade details wasn’t appearing (Switch only) 🔥[/list]
That's it for now. See everyone at the release of [url=https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/][b]Ember Knights 2.0 - Wrath of the Architect![/b][/url]
[b]Remember to wishlist the DLC to stay up to date with all the latest news![/b]
-Doom Turtle
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[h1]Join the Community![/h1]
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our [url=https://discord.gg/emberknights]Discord[/url] to share your comments directly with us!
[i]Stay tuned for more news and updates![/i]