Open Beta - Architect Fight Changes

Hello, Knights! A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle. Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta. [h3][b]Instructions for Joining the Experimental Branch[/b][/h3] [olist] [*]From your Steam library, right click on Ember Knights and select [b][i]Properties...[/i][/b] [*]On the left of the popup, click [b][i]Betas[/i][/b] [*]In the Private Betas section, enter [b]TheArchitectIsGoingDown[/b] and click [b][i]Check Code[/i][/b] [*]A new blue button should appear below that says [b][i]Opt into: experimental - Branch for external testing.[/i][/b] Click this button [*]Close the popup and launch Ember Knights [/olist] [h3][b]Sharing Feedback[/b][/h3] You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much! [h3][b]Details of the Changes[/b][/h3] [b]Architect Stats[/b] [list] [*][b]Move Speed[/b] - increased from 50 to 80 [*][b]HP[/b] - increased from 7000 to 12345 [*][b]Defense[/b] - increased from 10 to 20 [*][b]Magic Defense[/b] - increased from 0 to 20 [*][b]Phase 1 Cooldown[/b] - decreased from 1.0 to 0.8 [*][b]Phase 2 Cooldown[/b] - decreased from 0.9 to 0.7 [*][b]Phase 3 Cooldown[/b] - decreased from 0.8 to 0.6 [*][b]Phase 4 Cooldown[/b] - decreased from 0.7 to 0.5 [/list] [b]Teleport[/b] [list] [*][b]HP Damage Threshold[/b] - increased from 10% to 15% [*][b]Damage Timer[/b] - decreased from 3s to 1.5s [*][b]Teleport Cooldown[/b] - increased from 9s to 10s [/list] [b]Slam Attack[/b] [list] [*]Updated the slam attack to be more aggressive and always perform the 3rd slam [*]Updated the 3rd slam to deal damage at the end of the dash [*][b]3rd Slam Chance[/b] - increased from 50% to 100% [*][b]3rd Slam Speed[/b] - increased from 300 to 450 [/list] [b]Skrixxa Za Spike Barrier Attack[/b] [list] [*]Adjusted the spike rotation in phases 2, 3, and 4 [*][b]Spike Barrier Casts[/b] - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 3 / 4 [*][b]Barrier Initial Delay[/b] - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.8 / 0.7 / 0.6 / 0.5 [*][b]Barrier Additional Delay[/b] - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.4 / 0.3 / 0.2 / 0.1 [/list] [b]Skrixxa Za Artillery Attack[/b] [list] [*]Updated to always use the Webbed projectiles [*][b]Projectile Shot Count Min[/b] - adjusted from 3 / 3 / 3 / 3 to 4 / 5 / 6 / 7 [*][b]Projectile Shot Count Max[/b] - adjusted from 4 / 4 / 4 / 4 to 5 / 6 / 7 / 8 [*][b]Projectiles Per Shot[/b] - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 2 / 3 [*][b]Fire Rate[/b] - adjusted from 0.4 / 0.35 / 0.3 / 0.3 to 0.325 / 0.3 / 0.275 / 0.25 [/list] [b]Lord Bruma Ice Wave Attack[/b] [list] [*][b]Spawn Delay[/b] - decreased from 0.3 to 0.1 [*][b]Spawn Rate[/b] - increased from 1.0 to 1.2 [*][b]Ice Wave Spawn Count[/b] - adjusted from 1 / 1 / 2 / 2 to 1 / 2 / 2 / 3 [*][b]Ice Wave Speed[/b] - adjusted from 300 / 300 / 300 / 300 to 250 / 300 / 325 / 350 [/list] [b]Lord Bruma Throwing Sword Attack[/b] [list] [*]Updated the swords to also travel vertically [*][b]Throwing Sword Speed[/b] - adjusted from 320 / 320 / 200 / 200 to 400 / 400 / 500 / 500 [*][b]Throwing Sword Spawn Time[/b] - adjusted from 0.75 / 0.75 / 0.75 / 0.75 to 1.3 / 1.2 / 1.1 / 1.0 [*][b]Throwing Sword Move Delay[/b] - adjusted from 0.25 to 0.5 [*][b]Wall Sword Spawn Delay[/b] - increased from 0.27 to 0.5 [*][b]Wall Sword Move Delay[/b] - increased from 0.3 to 0.5 [*][b]Wall Sword Move Speed[/b] - adjusted from 350 / 350 / 400 / 400 to 350 / 400 / 450 / 500 [*][b]Wall Sword Travel Distance[/b] - increased from 700 to 1000 [*][b]Wall Sword Spawn Count[/b] - adjusted from 5 / 7 / 9 / 9 to 5 / 7 / 9 / 11 [/list] [b]Phantom Ghost Rush Attack[/b] [list] [*]Updated the rush speed to increase with each rush [*][b]Spawn Delay[/b] - decreased from 1.2 to 1.0 [*][b]Spawn Rate[/b] - decreased from 1.0 to 0.75 [*][b]Ghost Rush Speed[/b] - increased 2000 to 2250 [*][b]Ghost Rush Count[/b] - adjusted from 2 / 2 / 3 / 3 to 4 / 5 / 6 / 8 [*][b]Gravegripper Spawn Count[/b] - adjusted from 4 / 4 / 5 / 5 to 4 / 4 / 5 / 6 [*][b]Rush Start Rate[/b] - set to 1.0 [*][b]Rush End Rate[/b] - adjusted to 0.8 / 0.55 / 0.3 / 0.0 [/list] [b]Phantom Rotating Laser Attack[/b] [list] [*]Updated the lasers rotation and speed to be random [*][b]Laser Count[/b] - adjusted from 5 / 5 / 5 / 5 to 5 / 6 / 7 / 8 [*][b]Laser Direction Change Count[/b] - adjusted from 0 / 1 / 2 / 2 to 1 / 2 / 2 / 3 [*][b]Laser Width[/b] - decreased from 20 to 10 [*][b]Min Speed[/b] - adjusted to 30 / 35 / 40 / 45 [*][b]Max Speed[/b] - adjusted to 70 / 75 / 80 / 85 [*][b]Min Time[/b] - adjusted to 1.0 / 0.7 / 0.4 / 0.1 [*][b]Max Time[/b] - adjusted to 2.0 / 1.75 / 1.5 / 1.25 [*]Fixed a bug where the Rotating Laser count was not properly being set for each phase [/list] [b]Overlord Mack Big Missile Attack[/b] [list] [*][b]Wave Damage Delay[/b] - increased from 0.1 to 0.3 [*][b]Starting Radius[/b] - increased from 600 to 1000 [*][b]Wave Spawn Count[/b] - adjusted from 1 / 1 / 1 / 1 to 1 / 2 / 3 / 4 [*][b]Wave Spawn Rate[/b] - increased from 0.75 to 1.0 [*][b]Wave Speed[/b] - adjusted from 440 / 440 / 440 / 440 to 550 / 600 / 650 / 700 [*][b]Wave Wait Time[/b] - adjusted from 2.0 / 2.0 / 2.0 / 2.0 to 1.75 / 2.75 / 3.75 / 4.75 [*][b]Missile Spawn Count[/b] - adjusted from 3 / 3 / 3 /3 to 1 / 2 / 3 / 4 [*][b]Delay Between Missiles[/b] - increased from 1.5 to 2.0 [/list] [b]Overlord Mack Bouncing Projectile Attack[/b] [list] [*][b]Total Bursts[/b] - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 3 / 3 [*][b]Projectiles Per Burst[/b] - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 2 / 3 [*][b]Projectile Lifetime[/b] - adjusted from 4.5 / 4.5 / 4.5 / 4.5 to 5 / 4.5 / 4.0 / 3.5 [*][b]Projectile Speed[/b] - adjusted from 180 / 180 / 180 / 180 to 275 / 250 / 225 / 200 [*][b]Burst Delay[/b] - increased from 1 to 1.5 [/list] [b]Overlord Mack Laser Drone Attack[/b] [list] [*]Removed Attack [/list] [b]Praxis Clone Laser Attack[/b] [list] [*]Removed Attack [/list] That's everything for now. We hope you're enjoying [url=https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/]Wrath of the Architect[/url]! -Doom Turtle [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Join the Community![/h1] As always, if you want to stay on top of the news, be sure to follow us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]! And of course, join our [url=https://discord.gg/emberknights]Discord[/url] and share your thoughts on the update!