Hotfix Update v2.0.2

Ember Knights

Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

Hello, Knights! We wanted to get you another hotfix patch before the weekend. We fixed a bunch of issues and as always, a huge thanks to our community for helping identify and troubleshoot a lot of these! [h3]Fixes[/h3] [i]Note: items marked with 🔥 are a result of player feedback or assistance[/i] [list][*]Fixed a bug with Umbral Ember Buster Challenge where charge attacks weren't being counted when the Buster Ammo Skill Ultimate Upgrade is equipped 🔥[*]Fixed a bug with Ember Buster's Sticky Bomb where the count was not properly updated if the status effect was cleared from a miniboss or boss dying 🔥[*]Fixed a bug with Ice Burst and Ground Hunter where the combination could freeze enemies without requiring a Perfect cast 🔥[*]Fixed a bug that was causing the training dummy to disappear after visiting the Trophy Hall 🔥[*]Fixed a bug with Stormpike where it would immediately collide with a wall if casting next to a wall 🔥[*]Fixed a bug with Boss Rush and local co-op where players couldn't leave after defeating Warlord Mack, Dreadlord Mack, or Oukranos 🔥[*]Fixed a few bugs related to Boss Rush where enemies would occasionally not spawn properly[*]Fixed a bug with the Boss Rush where the timer could stop after defeating the first boss 🔥[*]Fixed a bug with water reflections in Boss Rush 🔥[*]Fixed a few visual issues with Herald in Boss Rush 🔥[*]Fixed a bug with Horde where it was not being disabled in Daily Dungeons 🔥[*]Fixed a bug with The Collector's tooltip where it was a white box after returning to the Nexus from a Boss Rush or Daily Dungeon 🔥[*]Fixed a bug where players wouldn't receive the Collector's Ember Dust if they purchase the DLC after seeing him appear in the Nexus 🔥[*]Fixed a bug where the weapon skin could change after playing a Daily Dungeon 🔥[*]Fixed a bug with the Praxis fight where dealing enough damage to bypass the first phase transition could cause a softlock 🔥[*]Fixed a bug where Wisps could kill Praxis during the falling floor sequence if their damage is high enough 🔥[*]Fixed a bug with Trinity where "clear a run" achievements were being awarded after beating Praxis and not The Architect 🔥[*]Fixed a bug with the Ember Tree UI where the upgrade cost could disappear if navigating away from an active upgrade 🔥[*]Fixed a bug with Guided Assault where it could become stuck if the enemy dies[*]Fixed a bug with Inferno Bastille where certain props incorrectly contained gold[*]Fixed a few various visual bugs with Inferno Bastille enemies[*]Fixed a few bugs where the Architect's visuals could remain on screen[*]Fixed a bug with Valkyrie MK.VI where he could slide across the screen in his intro sequence 🔥[*]Fixed a bug that was causing a softlock with the Rainbow player color and the game over screen 🔥[*]Fixed a bug with Boon of Wisdom where the increased charges would not be available after saving and quitting[*]Fixed a bug with incorrect Refinement Shop prices and Discount Card 🔥[*]Fixed a bug where the revive token icon was covering up triple digit armor amounts 🔥[*]Fixed a bug where Cloak and Dagger was being incorrectly removed when rerolling Reaper's Toll with Bane of Expertise 🔥[*]Fixed a few multiplayer issues with Trinity and the Architect fight 🔥[*]Fixed a multiplayer bug where attempting to start a run while Player 2 is disconnected could cause a softlock[*]Fixed a bug with Squidling in multiplayer where certain combinations of upgrades while defeating a poisoned enemy could cause a softlock 🔥[*]Fixed a few multiplayer issues where Skill Selectors could ignore or skip player's selections in unstable network conditions[*]Fixed a multiplayer bug where players could enter the cutscene trigger in the start room of Simulan before all other players were loaded in 🔥[*]Fixed a multiplayer bug where rerolling the shop 256 times would cause clients to no longer be able to reroll[*]Closed the tear in the room before seeing True Praxis or The Architect[*]Improved the visual clarity of difficulty modifiers that can have their options toggled independently 🔥[/list] That's everything for now. We hope you're enjoying [url=https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/]Wrath of the Architect[/url]! -Doom Turtle [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Join the Community![/h1] As always, if you want to stay on top of the news, be sure to follow us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]! And of course, join our [url=https://discord.gg/emberknights]Discord[/url] and share your thoughts on the update!