Super Catboy is an action-packed platformer created in a high-bit pixel art style, combining the best elements of the golden 16-bit platformer era of the 90s with some ‘pawsome’ new mechanics! And let’s not forget; there’s plenty of CAT CONTENT!
For this week’s [b]Super Catboy[/b] Devlog, you get the opportunity for new insights regarding two important topics which might be of interest for you.
[h3]FIRST: The Main Gameplay Pillars of Super Catboy[/h3]
Let’s go all the way back when [b]Super Catboy[/b] was still a product of our imagination:
We’ve put our heads together for quite some time, trying to pin down and define what our game should look like. Since we grew up with games and having distinct favorites, it all came down to an homage to all those brilliant retro games we all love. Thus, [b]Super Catboy[/b] was shaping up pretty quickly, and we ultimately decided to combine some well-known and beloved genres that we thought were bound to be married but, to our surprise, have never been combined before.
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It features elements of [b][i]classic Jump ’n’ Runs[/i][/b], [i][b]Run ’n’ Guns[/b][/i] and [i][b]Beat ’em ups[/b][/i].
Also adding variety through refreshing bonus levels like motorbike rides or a crazy mine car getaway – guess you get the reference.
Our goal was always to create a game that is split into individual levels while still featuring a captivating story, charming characters and a vibrant fantasy world that is inspired by 90s cartoon series, games and movies.
The different areas of the game world itself ranges from forests, snow-covered mountains or the bottom of the sea right up to an evil laboratory, a Wild West inspired canyon and a lot more!
All these levels are designed to deliver as much action and variety as possible. They basically feature both massive explosions and exploration aspects - John McClane and Indiana Jones would be proud!
In case you’re a collector type of guy, we got you covered, too!
Because, every level has 4 hidden golden cat parts waiting for you to find them.
The combat in [b]Super Catboy[/b] is best described as fluid. The transition from melee attacks to the use of firearms is seemless – and a lot of fun, of course! From Bruce Lee to Rambo in no time!
While the ammo for his gun is limited, [i]Catboy[/i] can use his super sharp cat-claws in almost any situation without hesitation or drawbacks, even midair. But, no worries, ammunition can be found almost everywhere.
After all, the level design is supposed to be challenging but not unfair. Just like the classics of the golden days! On top, we also added several boss fights, since these were always the real treats.
Who doesn’t remember that specific moment, triumphing over the big bad boss of a game, back when we were kids? We still do! You’re not only going to face evil sharks, but also giant bulls and moles with killer claws.
Because, why not? :-D
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[h3]SECONDLY: Dope Tech in Super Catboy[/h3]
We’re going to take you back in time now – to 1994 to be exact.
That’s the time [b]Super Catboy[/b] actually takes place. But, it’s an alternative 1994 where VHS rental shops are still a thing on the one hand, but on the other flying cars and dashing technology are a real thing. And the credit for the much-loved Hover technology goes to...
No, not Doc Brown, or Marty McFly, ...but none other than Weapongirl’s grandpa!
Unfortunately, he totally forgot to file a patent application, and now the technology gets sold all over the world by big business tycoons. Who would’ve thought?
But still, he never stopped and is always striving to make new inventions – this is the thing that satisfies him most. He’s a happy guy nonetheless, living together with his granddaughter in a small house with a workshop.
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Nowadays, the Hover technology can be used anywhere. But the most popular use can be found in transport vehicles like cars and trucks.
Motorbikes also benefit a lot from Hover technology. [img]{STEAM_CLAN_IMAGE}/38609081/19bf8cc55cbfcef9adf12c55acb203352ff573be.gif[/img]
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Due to their low weight, the Hover energy can be used to create impulsive boosts, which cater towards much higher top speeds of limited duration. The same applies to [i]Gadget Grandpa’s[/i] newest invention (and yes, that’s his nickname): [i][b]Dashing Shoes[/b][/i]. These allow for super quick directional movements and very long jumps, which makes it the perfect gadget when combined with a cat’s agility.
Nowadays, the dashing technology can be found in several inventions, like hovering platforms and bouncers, both midair and on the ground. As you can see, [i]Gadget Grandpa[/i] is already a living legend ¬ not only because of his inventions but his humble and lovable nature.
That’s it for this week’s [b]Super Catboy Devlog[/b].
We hope you enjoyed the read and learned something meow about our favorite Catboy.
Stay tuned for more information in the future.
[b]Did you see our latest retro-trailer? No worries, perfectly fitting for our devlog, we share our retro trailer once again. Enjoy![/b]
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[i][b]-Your Retro Games-, Catlovers, Super Catboy creators, masterminds, and developers Pixelpogo: Arthur and Thomas-[/b][/i]
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https://store.steampowered.com/app/1376910/Super_Catboy/