Summer Update and Release Date Closing in!

Omni Link

Omni Link is a hybrid visual novel featuring exploration, real-time space combat, and choices that affect gameplay and story. Find love across the stars, and become a hero in an epic adventure.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346321/7e4f2f3613f9ee75163e3525e08d5d276232c975.png[/img] It's summer time! In a previous progress update, I mentioned the release date is getting close when I start to implement your ideas for ship designs. https://steamcommunity.com/app/529100/discussions/0/224446614459439411/ I'm doing that now! So post your ideas if you want a chance of getting in. [u][b]You will be in the credits of my game if I pick your ship idea.[/b][/u] I also want to share that the game is playable from beginning to end in my internal build. The stage I am at is play testing, polishing, side missions, and editing. The wait is almost over. [b]Release Date:[/b] I originally wanted to release my game this month, but Steam likes to have sales in the summer. Instead, I decided that it would be best to release my game and launch discount 30 days after the next Steam sale which is usually mandatory for spacing out sales on Steam. Because you've been so patient waiting for release, the next Steam sale is going to have a better discount than the traditional game launch discount and a little higher than I would normally put. [i][b]EDIT: I want to release the game next month if possible[/b][/i] The extra time will also be used to finish the things I haven't been thinking of. [u][b]Game Achievements & Steam Trading Cards[/b][/u] so it works out better this way. [b]An Epic Adventure that You are Apart of:[/b] I think you will be very pleased with how the story plays out. It's completely epic, and very unexpected. You will notice most of the Fantastic Artwork was saved for near the end. I tried to make each character enduring so choices will be hard... including that of romance. I originally wanted only one save file so choices would be permanent. These choices make it so you can really feel like you are the protagonist of the story. I also tried to make [b]rewarding choices[/b]. The gameplay may be simple, but it allows for me to easily convey your choices in a way that other Visual Novels can't. But Omni Link is a visual novel first and a shooter game second. There is a ton of dialogue near the end. On easy difficulty, you may skip gameplay elements quickly with brute strength just to enjoy the story. The hardest difficulty is meant to be unforgiving, just like the Virus is in the story. When you lose a ship, it is gone forever. You may reach the end of the game with no ships and little chance of winning. As it should be. I can't wait to see you next month!