Omni Link is a hybrid visual novel featuring exploration, real-time space combat, and choices that affect gameplay and story. Find love across the stars, and become a hero in an epic adventure.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346321/0b7244b8c503402db411cba1c101efd72263f121.png[/img]
The game is almost finished! I'm waiting for game release to update the build. Here is a list of recent fixes and additions focusing on major changes only:
[b]Additions:[/b]
[list]
[*]Changed & added backgrounds in key areas.
[*]New dialogue bar and mission graphics
[*]Enhancements to choices:
- Wording popup now appears showing you if the character liked your choice.
- Reputations with characters branch dialogue and gameplay in key scenes.
[*]Bounty system fully implemented:
[*]New HUD icon underneath money/credits icon
- Characters talk about your bounty and it will affect gameplay elements
- Currently only relationship with Zoas and attacking neutral ships affects bounty.
[*]Manga panels added to Prologue
[*]Manga panels added to Dawn fight
[*]Main menu finished
[*]Ending Credits added
[*]Added two new songs and swapped one
[*]Suzumi's brother now has a face
[*]Added “Graphic Buttons” when making unique choices or interacting with objects
[*]Alias and other names picked at different times (other than at game start)
[*]Added more “one-chance-to-get-it-right” choices
[*]Two new character outfits added for Dawn & Arcadia
[*]Various lines of voice acting added to important scene
[*]Universe littered with more things to do and explore
[/list]
[b]Fixes:[/b]
[list]
[*]Darkstar now flees when you allow escape, not stopping game progress
[*]Can now access pirate base if allied with Celine
[*]Scene transitions, balancing, character positions
[*]*Other things mentioned by you in forum “bugs” topic
[*]*spoiler fix
[/list]
[b]Still left to do:[/b]
[list]
[*]Bigger exploration maps for Suzumi missions
[*]“Relationship not high enough” events
[*]Mission tracker & information for new quests
[*]Two new gameplay puzzles
[*]Achievement and trading card art
[*]Testing activation of achievements > Deciding which ones I want!
[*]Adding ship ideas
[*]Editing (on-going)
[/list]
Most of these changes are off the top of my head. I don't usually keep track of fixes as I work. I'm really liking the quality-of-life improvements made in the last weeks.