Progress update - July 23 - Walls are closing in!

Omni Link

Omni Link is a hybrid visual novel featuring exploration, real-time space combat, and choices that affect gameplay and story. Find love across the stars, and become a hero in an epic adventure.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346321/0b7244b8c503402db411cba1c101efd72263f121.png[/img] The game is almost finished! I'm waiting for game release to update the build. Here is a list of recent fixes and additions focusing on major changes only: [b]Additions:[/b] [list] [*]Changed & added backgrounds in key areas. [*]New dialogue bar and mission graphics [*]Enhancements to choices: - Wording popup now appears showing you if the character liked your choice. - Reputations with characters branch dialogue and gameplay in key scenes. [*]Bounty system fully implemented: [*]New HUD icon underneath money/credits icon - Characters talk about your bounty and it will affect gameplay elements - Currently only relationship with Zoas and attacking neutral ships affects bounty. [*]Manga panels added to Prologue [*]Manga panels added to Dawn fight [*]Main menu finished [*]Ending Credits added [*]Added two new songs and swapped one [*]Suzumi's brother now has a face [*]Added “Graphic Buttons” when making unique choices or interacting with objects [*]Alias and other names picked at different times (other than at game start) [*]Added more “one-chance-to-get-it-right” choices [*]Two new character outfits added for Dawn & Arcadia [*]Various lines of voice acting added to important scene [*]Universe littered with more things to do and explore [/list] [b]Fixes:[/b] [list] [*]Darkstar now flees when you allow escape, not stopping game progress [*]Can now access pirate base if allied with Celine [*]Scene transitions, balancing, character positions [*]*Other things mentioned by you in forum “bugs” topic [*]*spoiler fix [/list] [b]Still left to do:[/b] [list] [*]Bigger exploration maps for Suzumi missions [*]“Relationship not high enough” events [*]Mission tracker & information for new quests [*]Two new gameplay puzzles [*]Achievement and trading card art [*]Testing activation of achievements > Deciding which ones I want! [*]Adding ship ideas [*]Editing (on-going) [/list] Most of these changes are off the top of my head. I don't usually keep track of fixes as I work. I'm really liking the quality-of-life improvements made in the last weeks.