The first Streets Of Rogue was an RPS favourite when it launched back in 2019 (we literally couldn't stop playing it), and we've known for a while now that its sequel, Streets Of Rogue 2, is due to arrive later this year. Ahead of the game's launch, developer Matt Dabrowski has started releasing a series of dev diary videos detailing his design process and how it's all coming together. The latest is about how he creates the game's proc-gen open worlds and biomes, and it's a fascinating watch if you've ever wondered how its particular blend of randomised chaos works behind the scenes.