Alpha Demo Patch 27g: Loads of bug fixes

[h3][b]v27g[/b][/h3] [list] [*]Adjusted “tank controls” driving handling to conform more easily to 90-degree angles [*]Fix for some oddities resulting from the player returning to the main menu and entering a new world [*]Pressing switches creates a small noise audible by NPCs a short distance away [*]Fix for player-built floors appearing with incorrect texture upon when the player leaves and returns [*]Fix for players having “1/1” stats when entering the game [*]Fix for player-built walls placed on sand causing the surrounding sand to disappear [*]Buffs from food are now kept when loading a saved game [*]When loading a saved game, status effect timers do not start until the gameplay actually starts [*]Fix for locations failing to appear at times due to being “overlapped” by a dirt path [*]Fix for Safe sometimes needing to be destroyed for a Destroy quest [*]Fix for cases where NPCs could get stuck trying to enter Police Boxes [*]Fix for cases where NPC gang members would teleport to the player if the player had imprisoned a fellow gang member [*]Fix for NPC prisoners still technically remaining in the player's party if the player brought them to a Police Box [*]Imprisoned NPCs will be properly replaced in their homes and jobs [*]Fix for giblets appearing near Police Boxes upon leaving and returning to the game [*]Fix for Flower Bed Plants being interactable [*]Fix for Prison doors that led directly outdoors being unlocked during the daytime for businesses [*]Fix for NPCs not being interactable while on toilet and bench [*]Certain floor textures (such as parking lot lines) will not appear if the building placed on grass rather than pavement [*]Buildings in the wilderness will not sit on pavement unless it’s explicitly required [*]Fix for chests appearing to be non-interactable if they were opened prior to a quest item being placed into them [*]Fix for trees and other environmental objects sometimes appearing on pavement at the edge of cities [*]Fix for quest flavor text translations not falling back to English translation when text doesn't exist [*]Fix for quests that involved arresting multiple people completing if only 1 NPC was brought to a Police Box [*]If the player is driving a prisoner, they will wait until the car slows down and they can jump out to become mutinous [*]Fix for odd barrel icon appearing on map [*]Fix for NPCs not being interactable while on toilet and bench [*]Fix for cases of questgiver NPCs appearing with incorrect facial features on UI [*]Modifications to Cop quest locations [*]Fix for cases where objects for quests would spawn on top of each other [*]Fix for certain quest type variants not being generated [*]Fix for NPCs sometimes spawning more than one of a particular key [*]Fix for status effect icons not always appearing after loading a saved game [*]Fixed graphical issues with Shack rooftop [/list]