[h3][b]v27g[/b][/h3]
[list]
[*]Adjusted “tank controls” driving handling to conform more easily to 90-degree angles
[*]Fix for some oddities resulting from the player returning to the main menu and entering a new world
[*]Pressing switches creates a small noise audible by NPCs a short distance away
[*]Fix for player-built floors appearing with incorrect texture upon when the player leaves and returns
[*]Fix for players having “1/1” stats when entering the game
[*]Fix for player-built walls placed on sand causing the surrounding sand to disappear
[*]Buffs from food are now kept when loading a saved game
[*]When loading a saved game, status effect timers do not start until the gameplay actually starts
[*]Fix for locations failing to appear at times due to being “overlapped” by a dirt path
[*]Fix for Safe sometimes needing to be destroyed for a Destroy quest
[*]Fix for cases where NPCs could get stuck trying to enter Police Boxes
[*]Fix for cases where NPC gang members would teleport to the player if the player had imprisoned a fellow gang member
[*]Fix for NPC prisoners still technically remaining in the player's party if the player brought them to a Police Box
[*]Imprisoned NPCs will be properly replaced in their homes and jobs
[*]Fix for giblets appearing near Police Boxes upon leaving and returning to the game
[*]Fix for Flower Bed Plants being interactable
[*]Fix for Prison doors that led directly outdoors being unlocked during the daytime for businesses
[*]Fix for NPCs not being interactable while on toilet and bench
[*]Certain floor textures (such as parking lot lines) will not appear if the building placed on grass rather than pavement
[*]Buildings in the wilderness will not sit on pavement unless it’s explicitly required
[*]Fix for chests appearing to be non-interactable if they were opened prior to a quest item being placed into them
[*]Fix for trees and other environmental objects sometimes appearing on pavement at the edge of cities
[*]Fix for quest flavor text translations not falling back to English translation when text doesn't exist
[*]Fix for quests that involved arresting multiple people completing if only 1 NPC was brought to a Police Box
[*]If the player is driving a prisoner, they will wait until the car slows down and they can jump out to become mutinous
[*]Fix for odd barrel icon appearing on map
[*]Fix for NPCs not being interactable while on toilet and bench
[*]Fix for cases of questgiver NPCs appearing with incorrect facial features on UI
[*]Modifications to Cop quest locations
[*]Fix for cases where objects for quests would spawn on top of each other
[*]Fix for certain quest type variants not being generated
[*]Fix for NPCs sometimes spawning more than one of a particular key
[*]Fix for status effect icons not always appearing after loading a saved game
[*]Fixed graphical issues with Shack rooftop
[/list]