Alpha Demo Patch 27g: Loads of bug fixes

Streets of Rogue 2

Streets of Rogue 2 is a crazy, immersive RPG sandbox set in a vast randomly generated open world where freedom and fun are dialed up to 11. Fight, sneak, hack, farm, build, steal, or talk your way to power as you try to topple a corrupt president in countless possible ways – solo or with friends.

[h3][b]v27g[/b][/h3] [list] [*]Adjusted “tank controls” driving handling to conform more easily to 90-degree angles [*]Fix for some oddities resulting from the player returning to the main menu and entering a new world [*]Pressing switches creates a small noise audible by NPCs a short distance away [*]Fix for player-built floors appearing with incorrect texture upon when the player leaves and returns [*]Fix for players having “1/1” stats when entering the game [*]Fix for player-built walls placed on sand causing the surrounding sand to disappear [*]Buffs from food are now kept when loading a saved game [*]When loading a saved game, status effect timers do not start until the gameplay actually starts [*]Fix for locations failing to appear at times due to being “overlapped” by a dirt path [*]Fix for Safe sometimes needing to be destroyed for a Destroy quest [*]Fix for cases where NPCs could get stuck trying to enter Police Boxes [*]Fix for cases where NPC gang members would teleport to the player if the player had imprisoned a fellow gang member [*]Fix for NPC prisoners still technically remaining in the player's party if the player brought them to a Police Box [*]Imprisoned NPCs will be properly replaced in their homes and jobs [*]Fix for giblets appearing near Police Boxes upon leaving and returning to the game [*]Fix for Flower Bed Plants being interactable [*]Fix for Prison doors that led directly outdoors being unlocked during the daytime for businesses [*]Fix for NPCs not being interactable while on toilet and bench [*]Certain floor textures (such as parking lot lines) will not appear if the building placed on grass rather than pavement [*]Buildings in the wilderness will not sit on pavement unless it’s explicitly required [*]Fix for chests appearing to be non-interactable if they were opened prior to a quest item being placed into them [*]Fix for trees and other environmental objects sometimes appearing on pavement at the edge of cities [*]Fix for quest flavor text translations not falling back to English translation when text doesn't exist [*]Fix for quests that involved arresting multiple people completing if only 1 NPC was brought to a Police Box [*]If the player is driving a prisoner, they will wait until the car slows down and they can jump out to become mutinous [*]Fix for odd barrel icon appearing on map [*]Fix for NPCs not being interactable while on toilet and bench [*]Fix for cases of questgiver NPCs appearing with incorrect facial features on UI [*]Modifications to Cop quest locations [*]Fix for cases where objects for quests would spawn on top of each other [*]Fix for certain quest type variants not being generated [*]Fix for NPCs sometimes spawning more than one of a particular key [*]Fix for status effect icons not always appearing after loading a saved game [*]Fixed graphical issues with Shack rooftop [/list]