Stop Dead Early Access Patch 15

Stop Dead

A rogue AI is hell-bent on destroying its creators and has swept you up in its plans. Use your superhuman abilities to run, jump, slide, and pull hundreds of objects as projectile weapons to blast everything in your path in this funny and chaotic first-person telekinetic brawler, STOP DEAD.

Thank you for playing Stop Dead! [i]Items with a ๐Ÿ›‘ emoji are things found or suggested by the community![/i] [i]We are looking into problems with saves that cause S+ scores to be incorrectly unlocked in some levels.[/i] [i]Unless we figure out the above issue (or some other issue pops up), this will be our last patch before we release Content Update 3.[/i] [list] [*] Added Motivation Levels - This is part of a new mechanic we will be expanding upon in Content Update 3. [*] Added a new graphics setting: Arms Resolution [*] ๐Ÿ›‘ Optimized health and points pickups to use object pooling [*] ๐Ÿ›‘ (tentatively) Fixed an issue with perfect jumps that caused inconsistent height [*] Adjusted color grading on player arms [*] ๐Ÿ›‘ Hid certain entries from the Itemdex that should not exist in this version of the game [*] Adjusted visuals of target waypoints [*] Made some post process adjustments [*] Fixed an issue that caused cutouts to function improperly in Orientation [*] ๐Ÿ›‘ Fixed an issue that could cause some dialogue to not properly trigger events or play when the HUD was hidden [*] ๐Ÿ›‘ [spoiler]Raptors[/spoiler] max leap distance has been decreased [*] Fixed some collision issues with Iris doors [*] ๐Ÿ›‘ Increased strength of FOV speed scaling [*] Made the achievement [spoiler]โ€œSkill Issueโ€[/spoiler] easier to get [*] Slowmo from breakable objects now only triggers when the player is moving at a high speed. [/list]