Stop Dead Early Access Patch 15

Thank you for playing Stop Dead! [i]Items with a ๐Ÿ›‘ emoji are things found or suggested by the community![/i] [i]We are looking into problems with saves that cause S+ scores to be incorrectly unlocked in some levels.[/i] [i]Unless we figure out the above issue (or some other issue pops up), this will be our last patch before we release Content Update 3.[/i] [list] [*] Added Motivation Levels - This is part of a new mechanic we will be expanding upon in Content Update 3. [*] Added a new graphics setting: Arms Resolution [*] ๐Ÿ›‘ Optimized health and points pickups to use object pooling [*] ๐Ÿ›‘ (tentatively) Fixed an issue with perfect jumps that caused inconsistent height [*] Adjusted color grading on player arms [*] ๐Ÿ›‘ Hid certain entries from the Itemdex that should not exist in this version of the game [*] Adjusted visuals of target waypoints [*] Made some post process adjustments [*] Fixed an issue that caused cutouts to function improperly in Orientation [*] ๐Ÿ›‘ Fixed an issue that could cause some dialogue to not properly trigger events or play when the HUD was hidden [*] ๐Ÿ›‘ [spoiler]Raptors[/spoiler] max leap distance has been decreased [*] Fixed some collision issues with Iris doors [*] ๐Ÿ›‘ Increased strength of FOV speed scaling [*] Made the achievement [spoiler]โ€œSkill Issueโ€[/spoiler] easier to get [*] Slowmo from breakable objects now only triggers when the player is moving at a high speed. [/list]