Introducing the Experimental Branch, and Changing our Patch Schedule

Stop Dead

A rogue AI is hell-bent on destroying its creators and has swept you up in its plans. Use your superhuman abilities to run, jump, slide, and pull hundreds of objects as projectile weapons to blast everything in your path in this funny and chaotic first-person telekinetic brawler, STOP DEAD.

[h1]The Experimental Branch[/h1] Sometimes we have ideas that we think would improve Stop Dead, but might have unintended side effects. Rather than shipping these to the main version of the game, we've decided to create an "Experimental Branch!" [b]To enable the experimental branch, right-click Stop Dead in your Steam library, and choose "Properties":[/b] [img]{STEAM_CLAN_IMAGE}/44247206/08fd9cff9925bd5f1bbf4988de8c52ba83deecd5.png[/img] [b]Then under the "Branch" tab, choose "experimental - Testing out wacky ideas":[/b] [img]{STEAM_CLAN_IMAGE}/44247206/a3ed5c94c7ba5777b5db54c358ff55f6d73111a4.png[/img] [i]To return to the default version of the game, simply repeat the above process but choose "None" instead of the experimental branch.[/i] Let it update, and when you start Stop Dead you should get a popup letting you know you are on the experimental branch. You can view the in-game patch notes to see what features we are testing in this version. [i][b]The Experimental Branch has its own leaderboards and saves, separate from the default branch.[/b][/i] [h1]Changing our Patch Schedule[/h1] Stop Dead has improved a lot very quickly since launch with our weekly patch schedule. However, as we approach the new year we found we've been putting too much time towards our weekly patches and not enough towards new content. It's very time-consuming trying to get a new build out every week. Thus, we are going to be doing a new patch every-other week going forwards, so we have more time to polish new features for the next content update.