Stop Dead Early Access Patch 12

Stop Dead

A rogue AI is hell-bent on destroying its creators and has swept you up in its plans. Use your superhuman abilities to run, jump, slide, and pull hundreds of objects as projectile weapons to blast everything in your path in this funny and chaotic first-person telekinetic brawler, STOP DEAD.

Thank you for playing Stop Dead! [b][i]We are hard at work on Content Update 2. Unless something major comes up, we are going to refrain from patching the game further until it is ready.[/i][/b] [i]Items with a ๐Ÿ›‘ emoji are things found or suggested by the community![/i] [list] [*] ๐Ÿ›‘ If you reach the win zone before defeating the target, and die without finishing the level, the time it took you to reach the win zone will appear on the loss screen. [*] ๐Ÿ›‘ Wall bounce restitution = 0.8*velocity, rather than setting to 400 exactly. No longer applies a slow effect. [*] ๐Ÿ›‘ Tightened requirements for a wall bounce to occur. [*] ๐Ÿ›‘ Wall climb speed now scales with velocity, to a max of 800. [*] Slide-bouncing has been added. When you hit a wall while sliding, you will now bounce off of it at half the speed you hit it. [*] ๐Ÿ›‘ Wall Climbing has a UI element displaying changes and time remaining. [*] ๐Ÿ›‘ Moved the "start" progress bar to a more obvious location on the Start UI. [*] ๐Ÿ›‘ Start UI now has a sound and better animation to indicate when input can begin. [*] ๐Ÿ›‘ You can now tap "jump" to force a climb jump early. [*] ๐Ÿ›‘ If you are using the "Hold Jump to Climb" option, you can simply release the "jump" input to do this. [*] ๐Ÿ›‘ The Space Bar on the input overlay now flashes yellow when you perform a Perfect Jump. [*] Propane Tanks now consistently explode 1s after being triggered. [*] Fixed a calculation error with Grind Rails that caused them to be inaccurate when beginning the grind. [*] Fixed a calculation error with Grind Rails that caused them to have inconsistent speed across their length. [/list]