Ray tracing may well be more commonplace in games these days but it's still seen as a hugely difficult graphics feature to process, requiring powerful graphics cards with dedicated ray tracing processors. However, one developer has shown that maybe there's another way by enabling ray tracing on a CPU.
The developer, named Konstantin Seurer, has been steadily working on adding features to a purely CPU-run Vulkan-based version of the open source Mesa graphics library. By enabling the function Implement VK_KHR_ray_query, the modder has opened up the possibility of running ray tracing functions on CPUs, demonstrating the ability using a certified classic, Quake 2.
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