Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
The Steam Autumn sale is live! From now until next Wednesday (12/4) at 10am PT, get Rivals of Aether II at 20% off. Along with the sale we've also got a mini-patch today with a new feature plus some other improvements. Enjoy your holiday weekend and tell your friends to pick up the game on sale if they've been holding out!
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[h1]1.0.2.1 Patch Notes[/h1]
[h2]New Feature: Bot Match Lite [/h2]
This is a new mode that loads you right into a 1v1 match against a random level 1 bot. If you can beat it, the bot levels up, but if you lose, it goes down. We have more plans for this feature in the future, but for now we thought we'd add the light version as a way for new players to find a good training ground that scales as they get better. This is a good place to start before you go online!
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[list]
[*] Added the Bot Match option to the Local menu.
[*] Load right into a 1v1 match against a random level 1 bot, with locked match settings similar to what you'd play online.
[*] Bot starts at level 1: win a match and it levels up, lose a match and it de-levels.
[*] The Stage is selected at random so you can just hit start to play.
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[h2]CPU Enemy Adjustments[/h2]
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[*] CPU difficulty scaling adjusted to be easier at lower levels (mostly unaffected at higher levels).
[*] Abyss CPU levels adjusted based on new CPU difficulty scaling.
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[h2]Settings Updates[/h2]
Separated Gameplay and Menu [b]F[/b]rames [b]p[/b]er [b]S[/b]econd into two settings.
[list]
[*] Gameplay FPS applies during gameplay and the results screen, Menu FPS applies everywhere else.
[*] Menu FPS defaults to 60. This helps prevent resource hogging when just navigating menus.
[*] Fixes a UI crash that could occur.
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[h2]Matchmaking[/h2]
This patch includes some small matchmaking polish to build on our updates from the mid-month patch.
[list]
[*] If you have no regions selected and queue, the game will now ask you to select at least one.
[*] Fixed a rare beacon ping crash.
[*] In the last update we put in some new region preferences, and we're aware that there are still some cases with issues. Please bear with us as we work on a solution.
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[h2]Tourney Mode[/h2]
Good news for doubles enjoyers!
[list]
[*] Fixed Doubles Tourney Mode / Stage Banning bugs.
[*] Stormswept Pillar properly shows up as struck by the system in the first round of a doubles tourney bo3/bo5.
[*]Fixed your ban getting eaten in an online doubles match if you banned the same stage as a teammate [i]right[/i] as they also banned it.
[*] Fixed the stage ban process not moving forward properly if each teammate banned one stage each.
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[h2]Miscellaneous Updates[/h2]
[list]
[*] Winter Stoat Maypul belly/nose graphics fixed.
[*] Improved visual effects for Ladybug Kragg and Bluejay Wrastor.
[*] REALLY fixed Fleet's HUD UI bug. Now only 1 empowered arrow will show at a time.
[*] Ranked score should now always update properly.
[*] A "Lost connection / Server crash" pop up will now appear when arriving back on main menu for one of these reasons.
[*] Abyss Clairen now has teeth. (The better to eat you with.)
[*] Attempted to fix a bug that causes Loxodont's limbs to stretch when graphics quality settings are low.
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[h1]What Else Is Up?[/h1]
After this patch, our next update is planned for December 3rd. This next one will be a larger update - featuring a new monthly event rollout + some gameplay changes.
[b]ICYMI:[/b] You should also check out the LACS Rivals event which just happened last weekend. This invitational featured platform fighter pros with an amazing commentary couch of Ludwig, EE, GPik, Alpharad, and Dan.
Check out the Top 8 highlights here:
[previewyoutube=YGi5WSWyAkw;full][/previewyoutube]
And the full VoDs (including the crew battle!) over on VGBootCamp here: https://www.youtube.com/watch?v=pF2oIoM78bM&list=PLcMdMmtHkPpRAJ3h6ffQ9mR_sRDxfvZdo&index=35