Patch 1.0.5.2 Hotfix

We have a few more fixes following our patch from Tuesday! Let's hop in: [img]{STEAM_CLAN_IMAGE}/43889344/6fd9f9202f25816abe013a2383ac93093237b78f.png[/img] [list] [*][b]Bug Fix:[/b] Fastfalls will no longer be locked out when an attack reaches its IASA frame. [list] [*]This affected Forsburn's Forward Special fastfall timing, making it locked out for a few frames longer than intended. [/list] [/list] [img]{STEAM_CLAN_IMAGE}/43889344/32bd068213acedac4908c13fd97b375b6740b0c7.png[/img] [list] [*][b]Bug Fix:[/b] The opponent can no longer push Ranno while in the Tongued or Bubbled states. [*][b]Bug Fix:[/b] The poison bubble will now ignore already-bubbled opponents. [/list] [img]{STEAM_CLAN_IMAGE}/43889344/b7dd14ccb8acd3afd8f6b31257553bb3d9213766.png[/img] [list] [*][b]Bug Fix:[/b] Dash Attack canceled Up/Down Tilts can now be turned around on hit. [/list] [img]{STEAM_CLAN_IMAGE}/43889344/75dae4161d00c91e0abc8d6daa9fce66ac839b0c.png[/img] [list] [*][b]Bug Fix:[/b] Buffering a jump when releasing ledge will no longer start a Slow Fall if you aren't holding down. [list] [*]This was happening because Fleet can start a Slow Fall by holding jump at the peak of her jump arc, and when she lets go of ledge, the game thought she was at the peak of a jump because her vertical speed was near zero. [/list] [*][b]Bug Fix:[/b] Forward Strong and Up Strong mid hitbox full charge knockback multiplier: 1.8 > 1.3 (the default value). [list] [*]The weak hitboxes of both of these attacks scale quickly with charge because of their weak knockback values, and the mid hitboxes were originally created using the weak ones as a base, so these values were unintentionally left in. [/list] [/list] [img]{STEAM_CLAN_IMAGE}/43889344/6ca77c1db1b870ae3d6ae4c094c4735d510fbcd1.png[/img] [list] [*][b]Bug Fix:[/b] Wrapped opponents can no longer be pushed around. [/list] [img]{STEAM_CLAN_IMAGE}/43889344/d9d26451786f5c56a31f634b4925dfb3551403a3.png[/img] [list] [*][b]Bug Fix:[/b] Retro Loxodont colors have been reverted to their intended values. [/list] [img]{STEAM_CLAN_IMAGE}/43889344/23dc9abcf3c0ec54b2a05561690db80b97d24479.png[/img] [list] [*]Clone can now be issued commands with the Grab/Parry buttons when the Air Grab/Parry settings are set to Special or Neutral Special. [*][b]Bug Fix:[/b] Strong Attack canceled Up/Down Tilts can now be turned around on hit. [/list]