We have a few more fixes following our patch from Tuesday! Let's hop in:
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[*][b]Bug Fix:[/b] Fastfalls will no longer be locked out when an attack reaches its IASA frame.
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[*]This affected Forsburn's Forward Special fastfall timing, making it locked out for a few frames longer than intended.
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[*][b]Bug Fix:[/b] The opponent can no longer push Ranno while in the Tongued or Bubbled states.
[*][b]Bug Fix:[/b] The poison bubble will now ignore already-bubbled opponents.
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[img]{STEAM_CLAN_IMAGE}/43889344/b7dd14ccb8acd3afd8f6b31257553bb3d9213766.png[/img]
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[*][b]Bug Fix:[/b] Dash Attack canceled Up/Down Tilts can now be turned around on hit.
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[*][b]Bug Fix:[/b] Buffering a jump when releasing ledge will no longer start a Slow Fall if you aren't holding down.
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[*]This was happening because Fleet can start a Slow Fall by holding jump at the peak of her jump arc, and when she lets go of ledge, the game thought she was at the peak of a jump because her vertical speed was near zero.
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[*][b]Bug Fix:[/b] Forward Strong and Up Strong mid hitbox full charge knockback multiplier: 1.8 > 1.3 (the default value).
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[*]The weak hitboxes of both of these attacks scale quickly with charge because of their weak knockback values, and the mid hitboxes were originally created using the weak ones as a base, so these values were unintentionally left in.
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[img]{STEAM_CLAN_IMAGE}/43889344/6ca77c1db1b870ae3d6ae4c094c4735d510fbcd1.png[/img]
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[*][b]Bug Fix:[/b] Wrapped opponents can no longer be pushed around.
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[img]{STEAM_CLAN_IMAGE}/43889344/d9d26451786f5c56a31f634b4925dfb3551403a3.png[/img]
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[*][b]Bug Fix:[/b] Retro Loxodont colors have been reverted to their intended values.
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[img]{STEAM_CLAN_IMAGE}/43889344/23dc9abcf3c0ec54b2a05561690db80b97d24479.png[/img]
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[*]Clone can now be issued commands with the Grab/Parry buttons when the Air Grab/Parry settings are set to Special or Neutral Special.
[*][b]Bug Fix:[/b] Strong Attack canceled Up/Down Tilts can now be turned around on hit.
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