November Mid-Month Update and Patch Notes

Rivals of Aether II

Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.

It's time for our first mid-month patch! Each mid-month update will feature a new epic skin plus other features and bugfixes we can roll out. This November, shred with the new Rockstar Bundle including the Rockstar Kragg skin, icon, emote, Rock Out Death Effect, plus coins and Aether Bucks. We've also got plenty of other updates players have been asking for including some big improvements to matchmaking, controls, and more. [previewyoutube=rwT3mxMHPGo;full][/previewyoutube] [h1]Patch 1.0.2 Notes[/h1] [h2]Matchmaking[/h2] [b]Per-server region-preference matchmaking:[/b] [list] [*] Region Preferences menu now allows you to select which of the available server locations you would like to play on. Deselecting less ideal servers or a server that is being problematic will now no longer place you there, so you can select just the servers you like to play on there and then only play there in the majority of cases. [*] Region Preferences menu now shows full list of server locations with ping or approximated ping in cases where there's not an exact beacon. Each location has an associated list of beacons, the pings to the beacons in their list are averaged to determine the approximate ping for a location, locations with no good beacons are sorted to the end of the list. [list] [*] Region preferences are now saved to disk. [*] Region preferences and region override lists are now properly sorted by average ping. [*] Adjusted leniency setting ping values. [/list] [/list] [img]{STEAM_CLAN_IMAGE}/43889344/d216bdd4450dc50c6880e729f6b990cd32a65d6c.jpg[/img] [list] [*] Added a limited-form of player rematch protection. After any 1v1 match you are locked out of matching into your previous opponent for ~40 seconds. [*] Ranked matchmaking now takes into account your Rank in addition to your Elo. This helps us prevent matches with large Elo disparities while still accounting for the Ranks at the ends of the skill curve that cover a wider range of Elos. [*] Matchmaking no longer automatically times out after 2 minutes, so in smaller regions at slower times of day you should no longer need to babysit the queue and can alt-tab and wait for the Match Found notification sound. [*] Fixed Matchmaking exploit that allowed you to match with players far outside your actual Elo. [*] Fix for online results stats showing all 0s for players 1-3. [/list] [b]Online[/b] [list] [*] Increased Match Prep time to 25s. Match Prep is the time after one player has connected until all players have connected. If not everyone connects the server will cancel the match. For some slower PCs the 15s time was too short and sometimes they were unable to load into the server and would arrive after the match was cancelled. [*] The game will now stop the connection loop when processing a forfeit / match cancellation. This fixes an issue where if you forfeit or otherwise left the server during the window of time before your client confirmed your connection it would place you back on the server incorrectly. [*] Locked InputProcessor from assigning a controller to a slot when alt-tabbing in, helps prevent the keyboard from claiming your slot incorrectly if you were alt-tabbed while matchmaking. [/list] [h2]Controls Refactor Pt. 1[/h2] [list] [*] New Taunt bindings: : All Taunt, Taunt 1, Taunt 2, Taunt 3, Taunt 4. [list] [*] Taunt 1-4 only shown for Keyboard players. [*] Taunts are set to dpad on controller by default. If you prefer dpad movement, there is a new bind for controller called "All Taunt" which is a single button you press that will taunt based on the direction your movement stick is being held. [/list] [*] Can now unbind a binding without binding it somewhere else. [*] Added Shorthop Attack during jumpsquat macro binding. [*] Changed cursor movespeed logic / curve. [*] Cursor now interacts with edges of screens differently in a way that allows for snapback testing. [*] Nothing option added for choosing what your grab or parry buttons do in the air. [*] Save tag for players who sit out when playing rotations. [*] Hard Press Threshold added to Stick Sensitivity settings. [list] [*] This highly requested controls setting from Rivals of Aether allows you to choose how far you have to move your joystick for it to be counted as a hard press (e.g. dash and fast fall inputs). Previously all players had the default value of 80%, but now you can choose any value between 50% and 95%. [/list] [/list] [h2]General Updates[/h2] [list] [*] Fixed settings menu input forwarding on character select screen. [*] Updated button displayer in rebinding tab. [*] Adjusted UI position of "Steal Stock". [*] Level 0 will no longer be incorrectly displayed on a character when you received exactly enough XP to level up. [*] Button bindings now right align in the options menu. [*] Tweaked tooltip wrapping. [*] Added padding to the bottom of player slot option scroll boxes so that tooltips dont cut off buttons. [*] Currency popup edits. [*] Refactored free cam widget to allow keyboard input for moving up / down. Added follow player camera mode. [*] Fix timer showing up in matches where timer setting is 0. [*] Main game clock can now count upward in Arcade mode. [*] Playerslot Options Menu tooltips now correctly resize when multi-lined. [*] Player Slot Tooltips now hide themselves when switching tabs. [*] Fixed Advanced Controls not showing up for keyboard players. [*] Changed top bar options Discord link to fire off of Select instead of X/Left Face Button, and also does not happen if you're currently rebinding controls. [*] Playerslot Options Menu tooltips now correctly resize when multi-lined. [*] Fix for CPUs getting not getting marked as ready correctly + other misc ui fixes. [*] 4 digit character levels no longer extend out of the character box. [*] - Reset to Default now closes properly on confirm, Added a couple tooltips. [*] Server properly handles forfeits that occur during the window of time after all players have connected but before the server has rank data. [*] Miscellaneous crashfixes. [*] Improved coupon error messages. [*] Improved ownership checks on items. [*] Removed dithering from outline clip - cleans up visual in areas with no outline. [*] Attempted to fix a weird leg stretching bug with Loxodont. [*] Slam Dunk Ranno skin fixes [/list] [h1]What's Next[/h1] We hope everyone's been enjoying the launch month of Rivals II. Our next update is scheduled for December 3rd, and includes a new event plus some balance changes. In the meantime make sure to also check out our highlights from some great recent events here: [previewyoutube=rEcfuBrvHLE;full][/previewyoutube] [previewyoutube=CD8fv6V50eY;full][/previewyoutube]