Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Today is our first big update bringing monthly events to Rivals II! Events will be a permanent feature now that they're here, rotating each month with their own cool themes. This month's is RIVALS 3D - where we're going back in time with Low Poly skins and other Low Poly items like platforms, death effects, emotes, and icons. You can see the trailer that revealed the theme this weekend below:
[previewyoutube=O09lc9Y9MSM;full][/previewyoutube]
If you haven't heard us talk about events before, they're basically like a free battlepass. Just like you earn character XP, you'll also now earn XP on the event track. You can see your progress on the new event screen and unlock rewards as you level up, including Aether Bucks, coins, plus a range of Low-Poly goodies shown below. Once you hit the end of the track you'll even keep earning bonus coins for every extra level you hit. Events will also feature a themed bundle along with new individual items in the shop.
[img]{STEAM_CLAN_IMAGE}/43889344/624402a2297eb168146199e5b07dd9ac93931849.jpg[/img]
Event skins are also listed out for each event in game. These are skins that are on or similar to the monthly theme, and if you play matches using them you'll speed up your progress.
Since this is our first event we'll also be keeping a very close eye on XP gain rates and rewards, and make changes where needed so that everything feels good. All Rivals 3D event items will also remain in the shop after the event ends, so you don't have to worry about missing out.
[h1]Patch Notes[/h1]
[h3]Events[/h3]
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[*] Rivals 3D event added!
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[*] [i]The event track page in the store is now open. Players can earn event XP, rewards, and find other event themed items in the shop! The Rivals 3D event runs from 11/4 - 12/2. [/i]
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[h3]User Interface/Experience Improvements[/h3]
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[*] "Add CPU" button added to CSS player slots.
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[*] [i]This should make it a little easier to hop in a game with a computer opponent. [/i]
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[*] Added Discord Support button to top bar.
[*] Added a Feedback + Bugs hotkey when the top bar options menu is opened.
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[*][i]These changes make the support buttons more visible. Disocrd is still the best place to open up a support ticket if you need help, aside from emailing us directly. We may not be able to answer all requests immediately, but sending one here will make sure we can see it. [/i]
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[*] Reworked the UX (user experience) for rebinding your controls. You can now press start to save, and hold start to cancel with no additional prompts.
[*] Reset to Default button renamed to -> Reset Controls, plus now shows a confirmation prompt.
[*] Ranked now shows a checkmark Some small blind character select (ranked) ui polish {shows a checkmark / makes it a little more clear that you're not supposed to see their character}
[*] Changed currency icons from Single to Small stacks.
[*] Added some safeguards to prevent invisible / accidental queuing.
[*] Added bonus coin graphic to currency, plus a bonus coin graphic to item unlock popup.
[*] Post match coin reward visuals properly account for Starter Pack bonus coins.
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[*] [i]This makes it more clear that you actually are getting your starter pack coin bonus. Players who already had a starter pack [b]were[/b] receiving these coins, they just weren't properly shown post-match.[/i]
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[*] Made small interface improvements for ultrawide or other nonstandard window sizes.
[*] Fixed abyss medals going wild with particles.
[*] The Store Steam Overlay being open now prevents menu navigation.
[*] Fixed incorrect stage displaying on versus screen during arcade mode.
[*] Fixed text-only menu button highlight animation.
[*] Fixed an invisible platform on Orcane's break the targets stage.
[*] Moved location of settings save data to fix issues with steam cloudsave and playing on multiple devices.
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[h3]Audio[/h3]
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[*] Set master volume default to 60 instead of 80.
[*] Randomized main menu music after leaving the title screen.
[*] Added better transitions for background music when moving between menus.
[*] The main menu no longer has dead air after the current song finishes.
[*] Fixed a bug so that the training stage plays the training mode music regardless of the current stage platform layout loaded.
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[h3]Replay Improvements[/h3]
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[*] Adjusted Replay Auto-Save and manual replay save logic.
[*] Restructured how replays are saved in order to make them more efficient.
[*] Added a Replay Auto-Save setting in Gameplay Settings.
[list]
[*][i]Lets you choose between "Off | Local Only | Online Only | All"[/i]
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[*] If a player does not have the relevant auto-save setting on for their current match type, they can press Y to Save Replay on the results screen. In a local match this saves it immediately, in an online match the server will save and upload it for that player following the match.
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[*] [i]Replays are only uploaded to playfab player data for players who request it or have the relevant auto-save setting enabled.[/i]
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[*] Opening the Replay menu now downloads any replays if there are any before populating the list.
[*] Added a Refresh prompt on the Replay menu that will download any replays if there are any and then repopulate the list/
[*] Fixed an old bug where replay menu list would lose focus if you moved navigation up from top or down from bottom of list.
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We hope you enjoy our latest patch! [url=https://rivals-of-aether-ii-launch.nolt.io/]Let us know what you think[/url] as always over on our nolt board, and enjoy the extra pixels this month.