Start of development "HOME WARS: BATTLEFIELD" + survey!

"Gooooood morning, Vietnaaaam!" Here we are!!! [b]Finally finally finally finally back to developing a new chapter of the Home Wars universe![/b] A few days ago I started developing the new Home Wars: Battlefield and I must say that the warrior spirit of when I developed the first title has returned to me. I want to point out that this game will not be a "Home Wars 2", but will be a separate chapter, totally focused on battles! Below are some questions and answers to clarify your ideas. [h3]WHY A CHAPTER FOCUSED ONLY ON BATTLES?[/h3] There are mainly two reasons: 1) Developing HW2 would take me too long and now I can't afford it financially. 2) I would like to develop the battlefield part well and then transfer everything to the future HW2 and save some time. Furthermore, I have the opportunity to test some totally new features compared to HW1. [h3]WHAT NEW FEATURES WILL BE PRESENT?[/h3] 1) There will be (I hope) at least [b]3 factions[/b]: the toy soldiers, the insects and... mystery! 2) I'm working hard to introduce [b]multiplayer[/b]! It's my dream to develop a battlefield-style game, but [b]PvE[/b], I just hope the networking supports more than 4 players. Obviously, single-player mode will also be available. 3) [b]Naval battles[/b]! 4) All factions will be [b]playable[/b]! 5) The toy soldiers will have movement animations; no more pedestals! 6) Translations into many languages. [h3]SURVEY:[/h3] This is the first of a series of surveys that I will propose to you to create gameplay as close as possible to your tastes, so stay connected for future surveys. Reply many! [b]1)[/b] If I could develop multiplayer successfully, do you think 4 players would be enough? Obviously, the 4 (or more) players would be part of a much larger army, I hope almost 100 vs 100. [b]2)[/b] At least at the beginning, I would prefer to implement open maps, like islands, and then maybe later, I could create some home maps. There won't be a workshop, sorry, but it's too long to implement, but everything you want to include in the game, I can create it! :) [b]3)[/b] Friendly fire or not? I say in multiplayer. [b]4)[/b] Do you want the insect faction to be "realistic" like HW1 or a little more fantasy like Helldivers 2? [b]5)[/b] What factions would you like besides soldiers and insects? [b]6)[/b] Is it a problem if there are no animations such as reloading weapons? As you know, I'm a solo developer, and making tiny animations like reloading weapons would take up a lot of my time. Plus, they won't be as nice as other games. I thought the soldier could lower the weapon long enough to reload and then return to the firing position. I can't use external animations because my models are designed to have as few bones as possible in the animations so as to improve performance and maybe insert more bots to create more chaos! [b]7)[/b] The basic idea would be that the player starts with few choices when it comes to battle, but by collecting experience, he will be able to unlock each unit (vehicles, aircraft, ships, submarines, insects and who knows what! :D) What do you think? In this way, the game loses some of the immediacy of the gameplay but gains considerable longevity (I love unlocking things in video games)! [b]I hope you have read everything; reply in large numbers because it is very important for me to know your opinion![/b] When I have something to show you, I will publish the game page on Steam. [b]Stay tuned![/b] [b]THE ONLY GOOD BUG IS A F*****G DEAD BUG!!![/b]