Hello Generals!!!
[b]Finally, I can go back to developing a new Home Wars![/b]
As much as I would like to develop "Home Wars 2" right away, that's not possible at the moment.
[h3]Why can't I develop Home Wars 2 now?[/h3]
HW is a game composed of 3 different gameplay styles, namely turn-based strategy, real-time strategy, and first/third-person shooter.
As you understand, it is an extremely long and complex project to develop, especially with all the fantastic ideas that you have suggested and which I will include.
[h3]Is there another reason why I'm not developing Home Wars 2 yet?[/h3]
I would like HW2 to have many new features. Among these are a physics-based system, naval units, playing as an insect, being able to play soldiers against soldiers, and much more.
All these features are risky to insert them all together for the first time, because they risk ruining the rest of the game.
Solution? I thought about introducing them gradually, one game at a time, so as to arrive at HW2 with the right experience to better integrate them and make a "definitive" Home Wars!
[h3]What are the options?[/h3]
I have two projects in mind to start testing the new features:
- [b]Home Wars: COMMANDO[/b]
- [b]Home Wars: BATTLEFIELD[/b]
[h3]What is Home Wars: COMMANDO?[/h3]
HW Commando is a sort of "Yet Another Zombie Survivors" set in the world of Home Wars.
There will be very different mechanics, also because I want to insert a sort of campaign linked to the neighborhood and not just to a single house.
There will be lots of weapons, lots of Helldivers style mounts (no code to enter) and most likely vehicles too.
I had already started developing this title, but I had to stop to finish the development of my latest game "Mercenaries of the Kingdom: First Blood".
[h3]What is Home Wars: BATTLEFIELD?[/h3]
HW Battlefield is, just to give you an idea, a sort of "Ravenfield" set in the world of Home Wars, but with maps not necessarily linked only to domestic environments.
Here, the naval units will be present for the first time, and I will test the mode where soldiers fight against other soldiers (and, if desired, also insects against insects).
The development of this title would take longer than the previous title.
[h3]Why is this post coming now?[/h3]
As I said, [b]my latest game "Mercenaries of the Kingdom: First Blood" was released on May 24th[/b] and I highly invite you to check it out.
Among other things, if you want to support me in the development of new hardware, this is the best way for now.
Having finished development and being able to start dedicating myself to a new title (although I will obviously continue to create content for MOTK), I thought I'd ask you which of the two you preferred.
For various reasons, I will be the one to decide which title to develop first due to personal and work dynamics, but, as always, I care very strongly about your opinion.
Having said that, let's bring these little plastic heroes of ours back into the limelight, [b]not for Democracy, but to truly defend our Home![/b]
See you soon, my fellow warmongers!
[b]"The only good bug is a dead bug!" forever![/b]