Craft. Shoot. Die. Repeat. Forge absurdly powerful guns and fight through the belly of a metal alien monstrosity in this VR FPS roguelite follow up to MOTHERGUNSHIP. Wanna build a rocket-firing-shotgun or a toxic spike-ball-launcher? Unleash your inner mad scientist, then take on the MOTHERGUNSHIP.
Happy to announce our brand new Stability Update! We want your experience with MOTHERGUNSHIP: FORGE to be incredible each and every time--barring your inevitable violent demise, of course. That's why our latest update focuses on stability. Improved Multiplayer systems, save profile reliability, and clearing up a few pesky bugs that could mar your run. So get back out there, recruit! That purple stuff isn't going to collect itself!
Change Log:
- Fixed an issue where it was possible for a save file to become corrupted, resulting in a loss of player data and inability to progress afterward.
- P2P support has been refactored and should be more stable.
- Improved Memory Usage and Performance when playing longer missions.
- Added dynamic pixel density scaling to improve performance in complex scenarios.
- Fixed the Witch's Hat cap and Hug Bot Soup cap. These were unintentionally only restocking pedestals that were empty.
- Update to only spawn Sandwich cap in main modes (not gauntlet).
- Fixed Vampire Bat cap never causing health to be dropped. Now excluded from Gauntlet/Endless modes due to balance.
- Fixed an issue where the client saving mission data could fail to happen on large mission files.
- Fixed a bug where sometimes you couldn't continue a run with the same partner stored with the mission.
- Fixed a bug where you could continue a mission and have your health be zero.
- Fixed a bug where it was possible to access sandbox mode in multiplayer.
- Fixed bug where client wasn't properly displaying the server's health/armor.
- Fixed an issue where client could be awarded XP from a single player mission when starting a multiplayer mission.
- Fixed potential crash due to local player character not being valid yet.
- Fixed an audio thread lock up.
- Fixed an issue where favorite guns could unexpectedly bloat save file.
- Reduced the size of mission saves.
- Fixed lighting artifacts in some levels.
- Increased the default and max volume of voice chat.
- Fixed an issue on Steam where the client could lose track of a mission in progress.
- Fixed visual issues when loading into another player's session.
EDIT: Last minute addition: Fixed an issue with sandbox mode crashing.