Stability Update!!

MOTHERGUNSHIP: FORGE

Craft. Shoot. Die. Repeat. Forge absurdly powerful guns and fight through the belly of a metal alien monstrosity in this VR FPS roguelite follow up to MOTHERGUNSHIP. Wanna build a rocket-firing-shotgun or a toxic spike-ball-launcher? Unleash your inner mad scientist, then take on the MOTHERGUNSHIP.

Happy to announce our brand new Stability Update! We want your experience with MOTHERGUNSHIP: FORGE to be incredible each and every time--barring your inevitable violent demise, of course. That's why our latest update focuses on stability. Improved Multiplayer systems, save profile reliability, and clearing up a few pesky bugs that could mar your run. So get back out there, recruit! That purple stuff isn't going to collect itself! Change Log: - Fixed an issue where it was possible for a save file to become corrupted, resulting in a loss of player data and inability to progress afterward. - P2P support has been refactored and should be more stable. - Improved Memory Usage and Performance when playing longer missions. - Added dynamic pixel density scaling to improve performance in complex scenarios. - Fixed the Witch's Hat cap and Hug Bot Soup cap. These were unintentionally only restocking pedestals that were empty. - Update to only spawn Sandwich cap in main modes (not gauntlet). - Fixed Vampire Bat cap never causing health to be dropped. Now excluded from Gauntlet/Endless modes due to balance. - Fixed an issue where the client saving mission data could fail to happen on large mission files. - Fixed a bug where sometimes you couldn't continue a run with the same partner stored with the mission. - Fixed a bug where you could continue a mission and have your health be zero. - Fixed a bug where it was possible to access sandbox mode in multiplayer. - Fixed bug where client wasn't properly displaying the server's health/armor. - Fixed an issue where client could be awarded XP from a single player mission when starting a multiplayer mission. - Fixed potential crash due to local player character not being valid yet. - Fixed an audio thread lock up. - Fixed an issue where favorite guns could unexpectedly bloat save file. - Reduced the size of mission saves. - Fixed lighting artifacts in some levels. - Increased the default and max volume of voice chat. - Fixed an issue on Steam where the client could lose track of a mission in progress. - Fixed visual issues when loading into another player's session. EDIT: Last minute addition: Fixed an issue with sandbox mode crashing.