Hello, folks!
Thanks for the warm welcome as we round out our first week! We've been watching the community here, responding as promptly as we can and working on fixes.
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I want to quickly thank everyone who left us a kind review. We're a super small team here and Mothergunship: Forge was our first step into making a VR project. We're listening to you all, and we're eager to add more to this game and make it even stronger in the future!
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We just pushed our first HotFix. Patch Notes below:
[list]
[*] Fixed Millionaire's cap allowing money to go negative.
[*] Reduced Valve Index Controller grip pressure needed to activate punching. (NOTE: If you are still running into issues, you can look into reducing this with custom SteamVR binding settings.)
[*] Aligned punching and grip activation to reduce issues when adjusting the SteamVR grip activation threshold.
[*] Fixed issue with combat starting before the door animation finishes playing.
[/list]
Additionally, we just launched the first Weekly Event on Terrible Posture Games' discord --a speed run contest--over on our community [url=http://discord.terribleposture.com/]discord. [/url] Come see how you measure up against fellow players!
If you're interested in meeting other fans of Terrible Posture Games, finding a multiplayer buddy, or helping us refine Mothergunship: Forge, [url=http://discord.terribleposture.com/]we welcome you to join us![/url]
Thanks again for helping us have such a smooth launch week, and we're looking forward to bringing you more!
-Joe